anti_supply
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| anti_supply [2011/01/12 12:41] – created vic | anti_supply [2026/06/22 12:14] (current) – external edit 127.0.0.1 | ||
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| ===Effects of Anti-Supply points on a hex=== | ===Effects of Anti-Supply points on a hex=== | ||
| - | In the supply phase supply can be destroyed by moving through a hex with enemy AS points on it. | + | In the supply phase supply can be destroyed by moving through a hex with enemy AS points on it. Damage is calculated by adding all the anti-supply points on all the hexes in the trajectory from source to target. These are added up to a max of 9,000 points. The square root is then taken and the result used as the percent of damage suffered. Yes this means that 100% losses can never be attained by anti supply. |
| When using strategic and normal transfers the carried units/ | When using strategic and normal transfers the carried units/ | ||
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| Rulevar [[303]] can be used to set a multiplier on AS points on hexes next to a port. | Rulevar [[303]] can be used to set a multiplier on AS points on hexes next to a port. | ||
| - | ===AS effect=== | + | |
| - | You can lose a percentage of supply points or transfer transporting subformations at HQ (cargo ships) as well as the transfers themselves due to anti-supply points. Damage is calculated by adding all the anti-supply points on all the hexes in the trajectory from source to target. These are added up to a max of 9,000 points. The square root is then taken and the result used as the percent of damage suffered. Yes this means that 100% losses can never be attained by anti supply. | + | |
anti_supply.1294836087.txt.gz · Last modified: 2026/06/22 12:10 (external edit)
