{"id":858,"date":"2014-12-02T18:51:15","date_gmt":"2014-12-02T18:51:15","guid":{"rendered":"http:\/\/www.vrdesigns.net\/?p=858"},"modified":"2014-12-02T19:19:19","modified_gmt":"2014-12-02T19:19:19","slug":"the-editability-offensive-for-dc3","status":"publish","type":"post","link":"https:\/\/www.vrdesigns.net\/?p=858","title":{"rendered":"The editability offensive for DC3"},"content":{"rendered":"<p>Time to share the big push I am preparing. While Cameron Harris is actuality doing the design of the DC3 game I am investing some time in some engine improvements. One of the improvements I have been postponing to long is to make editing easier.<\/p>\n<p>There are new editors planned to be shipped with Decisive Campaigns 3. The new editors are: the Simple Editor, the Troop type Editor, the Historical units Editor, the Officer Editor&#8230; and of course there is still the Advanced Editor. <\/p>\n<p>Starting scenario designers should use the Simple Editor and use it to import existing libraries and maps. Read a relatively basic tutorial on how to use the Simple Editor, configure a few settings that the libraries will need, place some units and voila: go!<\/p>\n<p><a href=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2014\/12\/overview_editors_and_libs_1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2014\/12\/overview_editors_and_libs_1.png\" alt=\"overview_editors_and_libs_1\" width=\"987\" height=\"734\" class=\"alignleft size-full wp-image-859\" srcset=\"https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2014\/12\/overview_editors_and_libs_1.png 987w, https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2014\/12\/overview_editors_and_libs_1-300x223.png 300w\" sizes=\"auto, (max-width: 987px) 100vw, 987px\" \/><\/a><\/p>\n<p>More advanced scenario designers can create their own map files and use the intermediate editors (troop type editor, historical units editor and officer editor) to create all kind of extra functionality and new historical data sets.<\/p>\n<p>Here is an overview of the whole editor and library ecosystem I am designing:<\/p>\n<p><a href=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2014\/12\/overview_editors_and_libs_31.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2014\/12\/overview_editors_and_libs_31.png\" alt=\"overview_editors_and_libs_3\" width=\"987\" height=\"734\" class=\"alignleft size-full wp-image-862\" srcset=\"https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2014\/12\/overview_editors_and_libs_31.png 987w, https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2014\/12\/overview_editors_and_libs_31-300x223.png 300w\" sizes=\"auto, (max-width: 987px) 100vw, 987px\" \/><\/a><\/p>\n<p>My two targets with this whole new setup is threefold: (1) make it much easier to create a scenario, (2) make it much easier to work together to design something bigger and (3) make it easier for me to support existing mods by releasing new libraries and new versions of libraries now and then.<\/p>\n<p>But there is a caveat. Since the engine is so versatile I have to make some hard choices regarding unit, turn and hex scale for the default ruleset. There will of course be the option for players to create their own rulesets, but these will basically be similar to forks in open source projects and the default ruleset will probably be dominant. <\/p>\n<p>So I&#8217;d like your input :) since it concerns tools for the community I should ask the community. <\/p>\n<div id=\"polls-3\" class=\"wp-polls\">\n\t<form id=\"polls_form_3\" class=\"wp-polls-form\" action=\"\/index.php\" method=\"post\">\n\t\t<p style=\"display: none;\"><input type=\"hidden\" id=\"poll_3_nonce\" name=\"wp-polls-nonce\" value=\"feb6251ac6\" \/><\/p>\n\t\t<p style=\"display: none;\"><input type=\"hidden\" name=\"poll_id\" value=\"3\" \/><\/p>\n\t\t<p style=\"text-align: center;\"><strong>What default scale would you prefer for the simple\/intermediate editors?<\/strong><\/p><div id=\"polls-3-ans\" class=\"wp-polls-ans\"><ul class=\"wp-polls-ul\">\n\t\t<li><input type=\"radio\" id=\"poll-answer-11\" name=\"poll_3\" value=\"11\" \/> <label for=\"poll-answer-11\">Divisional, 20+ km per hex<\/label><\/li>\n\t\t<li><input type=\"radio\" id=\"poll-answer-12\" name=\"poll_3\" value=\"12\" \/> <label for=\"poll-answer-12\">Regimental, 10km per hex<\/label><\/li>\n\t\t<li><input type=\"radio\" id=\"poll-answer-13\" name=\"poll_3\" value=\"13\" \/> <label for=\"poll-answer-13\">Regimental, 5km per hex<\/label><\/li>\n\t\t<li><input type=\"radio\" id=\"poll-answer-14\" name=\"poll_3\" value=\"14\" \/> <label for=\"poll-answer-14\">Batallion, 1-2km per hex<\/label><\/li>\n\t\t<li><input type=\"radio\" id=\"poll-answer-15\" name=\"poll_3\" value=\"15\" \/> <label for=\"poll-answer-15\">Other<\/label><\/li>\n\t\t<li><input type=\"radio\" id=\"poll-answer-16\" name=\"poll_3\" value=\"16\" \/> <label for=\"poll-answer-16\">No preference<\/label><\/li>\n\t\t<\/ul><p style=\"text-align: center;\"><input type=\"button\" name=\"vote\" value=\"   Vote   \" class=\"Buttons\" onclick=\"poll_vote(3);\" \/><\/p><p style=\"text-align: center;\"><\/p><\/div>\n\t<\/form>\n<\/div>\n<div id=\"polls-3-loading\" class=\"wp-polls-loading\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.vrdesigns.net\/wp-content\/plugins\/wp-polls\/images\/loading.gif\" width=\"16\" height=\"16\" alt=\"Loading ...\" title=\"Loading ...\" class=\"wp-polls-image\" \/>&nbsp;Loading ...<\/div>\n\n<p>Best wishes,<br \/>\nVic<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Time to share the big push I am preparing. While Cameron Harris is actuality doing the design of the DC3 game I am investing some time in some engine improvements. One of the improvements I have been postponing to long &hellip; <a href=\"https:\/\/www.vrdesigns.net\/?p=858\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-858","post","type-post","status-publish","format-standard","hentry","category-decisive-campaigns-barbarossa"],"_links":{"self":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/858","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=858"}],"version-history":[{"count":3,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/858\/revisions"}],"predecessor-version":[{"id":865,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/858\/revisions\/865"}],"wp:attachment":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=858"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=858"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=858"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}