{"id":538,"date":"2013-06-19T09:44:33","date_gmt":"2013-06-19T09:44:33","guid":{"rendered":"http:\/\/www.vrdesigns.net\/?p=538"},"modified":"2014-08-01T14:35:05","modified_gmt":"2014-08-01T14:35:05","slug":"enhanced-officers-mod-for-advanced-tactics-gold","status":"publish","type":"post","link":"https:\/\/www.vrdesigns.net\/?p=538","title":{"rendered":"Enhanced officers mod for Advanced Tactics Gold"},"content":{"rendered":"<p><a href=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2013\/06\/Enhanced_Offficers_title_zpsf0d67cd4.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2013\/06\/Enhanced_Offficers_title_zpsf0d67cd4.png\" alt=\"\" title=\"Enhanced_Offficers_title_zpsf0d67cd4\" width=\"633\" height=\"167\" class=\"alignleft size-full wp-image-542\" srcset=\"https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2013\/06\/Enhanced_Offficers_title_zpsf0d67cd4.png 633w, https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2013\/06\/Enhanced_Offficers_title_zpsf0d67cd4-300x79.png 300w\" sizes=\"auto, (max-width: 633px) 100vw, 633px\" \/><\/a>Cameron Harris (aka lancer) has uploaded yet another intricate mod for Advanced Tactics Gold that provides a lot more depth and character to the new officers feature. It works seamlessly with the previous enhanced resources, AI and logistics mods. It can be downloaded from the <a href=\"http:\/\/www.advancedtactics.org\/scenario.php?nr=183&#038;tpage=0&#038;tplayer=0&#038;ttag=0&#038;tai=0&#038;tdeleted=0&#038;tengine=0\">VR Designs scenariobank<\/a>.<\/p>\n<p>The Enhanced officers mod features:<\/p>\n<p><strong>Leaders no longer have random stats. <\/strong><br \/>\nEvery officer starts with identical base stats (25 Combat, 25 Morale, 50 Staff) but can have individual \u2018traits\u2019 that create variations from the standard. There is now a reason for different stats. For example an officer can have the trait \u2018Risen from the Ranks +12 (com)\u2019 which raises his combat stat to a higher level. Traits can be positive or negative. <\/p>\n<p><strong>Officers now have a rank and derive from a service (Army, Air Force, Navy or Support). <\/strong><br \/>\nMost of your officers will come from the Army service (Infantry, Armour, Artillery, Command) but a number will come from other services. I\u2019ve standardised on the British system so your army officers will commence duty as \u2018Acting Major\u2019, your Air Force officers as \u2018Acting Squadron Leader\u2019, etc. <\/p>\n<p><strong>Officers are more focused <\/strong><br \/>\nOfficers can come with previous training in a specific area so you will know what they are best suited for right from the start. The first action card they receive will be directly related to their training. Eg. The officer from the Armour Academy will always receive \u2018Blitz\u2019 as his first card. <\/p>\n<p><strong>The Types of Officers available have been widened <\/strong><br \/>\nThere are now Air Force, Naval, Command, Logistical, Intelligence and Engineering officers. Each has their own dedicated action card that they are guaranteed to receive first up. <\/p>\n<p><strong>There is a defined hierarchy of command <\/strong><br \/>\nThe officer at your Supreme HQ is considered to be your Commander in Chief (\u2018CIC\u2019). All other officers at other HQ\u2019s are his subordinates. Your CIC answers to High Command. <\/p>\n<p><strong>There is a dynamic relationship system <\/strong><br \/>\nYour subordinates have a relationship with your CIC which models how effective they are at working together. Bad relationships can result in &#8216;command friction&#8217;, good ones in bonuses. Your CIC\u2019s overall relationship with all his subordinates reflects how he is viewed by High Command. <\/p>\n<p><strong>Your CIC gains experience from the act of command <\/strong><br \/>\nYou subordinate officers can also gain experience from their day to day interactions with your CIC. <\/p>\n<p><strong>Your CIC can only command a certain number of HQ&#8217;s in proportion to his rank <\/strong><br \/>\nAn Acting Major can&#8217;t be expected to effectively run half a dozen subordinate HQ&#8217;s. You can no longer spam HQ\u2019s everywhere, they are a limited, precious commodity. <\/p>\n<p><strong>There is a lot more information feedback <\/strong><br \/>\nFor example, officer cards now show the base risk of injury and death as a percentage rather than &#8216;medium&#8217;. <\/p>\n<p><strong>There is plenty of immersive detail but minimal \u2018colour\u2019 <\/strong><br \/>\nThere are no random officer events. Officers are treated as serious military individuals. <\/p>\n<p><strong>&#8216;Realistic Officers&#8217; option. <\/strong><br \/>\nYou can no longer recruit endless officers and cherry pick the very best. Like every other Commander in the world, you have to work with what you&#8217;ve got (there are reasonable limits placed on the number of Officers). This restriction is, as indicated, optional. <\/p>\n<p><a href=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2013\/06\/EO_Overview_zps4082ea52.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2013\/06\/EO_Overview_zps4082ea52.jpg\" alt=\"\" title=\"EO_Overview_zps4082ea52\" width=\"600\" height=\"600\" class=\"alignleft size-full wp-image-539\" srcset=\"https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2013\/06\/EO_Overview_zps4082ea52.jpg 700w, https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2013\/06\/EO_Overview_zps4082ea52-150x150.jpg 150w, https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2013\/06\/EO_Overview_zps4082ea52-300x300.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/www.matrixgames.com\/forums\/tm.asp?m=3344403&#038;mpage=1&#038;key=&#038;#3344403\">Click here<\/a> for more information.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cameron Harris (aka lancer) has uploaded yet another intricate mod for Advanced Tactics Gold that provides a lot more depth and character to the new officers feature. It works seamlessly with the previous enhanced resources, AI and logistics mods. It &hellip; <a href=\"https:\/\/www.vrdesigns.net\/?p=538\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-538","post","type-post","status-publish","format-standard","hentry","category-advanced-tactics"],"_links":{"self":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/538","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=538"}],"version-history":[{"count":4,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/538\/revisions"}],"predecessor-version":[{"id":600,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/538\/revisions\/600"}],"wp:attachment":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=538"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=538"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=538"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}