{"id":257,"date":"2011-09-27T16:12:10","date_gmt":"2011-09-27T16:12:10","guid":{"rendered":"http:\/\/www.vrdesigns.net\/?p=257"},"modified":"2014-08-01T14:35:55","modified_gmt":"2014-08-01T14:35:55","slug":"atg-lesson-10-staff","status":"publish","type":"post","link":"https:\/\/www.vrdesigns.net\/?p=257","title":{"rendered":"ATG Lesson 10 : Staff"},"content":{"rendered":"<p><img decoding=\"async\" src=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2011\/09\/staff.jpg\" alt=\"staff\" align=\"left\" \/>Is a specialized troop type.  Staff fights only half as well as regular rifle infantry, but that\u2019s ok since they will not be deployed in the frontline and see little actual fighting. Staff should be deployed in your HQ units.  Staff is the only  troop type with staff points. Each staff has 10 staff points. This means it can direct the operations of up to 10 power points of regular troops in units subordinate to the HQ the staff is stationed in.  The game will show you if you have enough staff in your HQ to direct the battles of all subordinate units by showing a STF % in the unit info window. <\/p>\n<p>You should try to get 100% staff points in your HQs, but not much more. The problem with having for example 200% staff points in your HQ is that your staff will then be twice as slow in gaining experience as when you would have had 100% staff points. Might want to picture the staff officers taking turns in directing the battles to understand the reason for this diminished experience growth.<\/p>\n<p>Experience of the staff is crucial for the bonus staff gives. Staff with 0 XP gives 25% bonus in combat, 12% in morale recovery. Staff with 50 XP gives 75% bonus, 24% in morale recovery. Staff with 100 XP gives 125% combat bonus and 50% morale recovery bonus. These bonuses can increase if you research and upgrade to the expensive staff II, III and IV levels. Staff IV with 100 XP will give for example 200% combat bonus. However higher staff research levels are very expensive to research.<\/p>\n<p>Experienced staff is  a valuable asset, you should make sure you HQ cannot be attacked by the enemy and either have some flak protection, air cover or are stationed in a hex with favorable terrain.<br \/>\nFurthermore keep in mind that staff has a limited range in which its benefits apply. Up till 3 hexes away from the HQ the bonuses are in full effect (100%), 4 hexes distance effect is 80%, 5 hexes distance 60%, 6 hexes distance 40%, 7 hexes distance 20% and 8 hexes distance or further away no bonus at all is given anymore. The game will show the % of bonus that is applied on unit as HQPOW % in the unit info window.<\/p>\n<p>Now there is a very special rule in effect with staff you should also know about\u2026 Basically staff can lose experience, it\u2019s the only troop type that can do so. It can lose experience when the composition of the troops under its command change. So when you transfer for example new infantry to a subordinate unit of a HQ the staff in that HQ may lose some experience. The same if you attach new units to an HQ. This rule represents the close relation that staff experience has with the actually getting to know and work with the troops under command.<br \/>\nIf you are losing the game and your armies are shrinking then your ratio of staff : troops will get larger and larger. You  should in such a case send excess staff to frontline units to act as cannon-fodder and delay the enemy advance a little bit longer. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Is a specialized troop type. Staff fights only half as well as regular rifle infantry, but that\u2019s ok since they will not be deployed in the frontline and see little actual fighting. Staff should be deployed in your HQ units. &hellip; <a href=\"https:\/\/www.vrdesigns.net\/?p=257\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[4,6],"tags":[],"_links":{"self":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/257"}],"collection":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=257"}],"version-history":[{"count":2,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/257\/revisions"}],"predecessor-version":[{"id":776,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/257\/revisions\/776"}],"wp:attachment":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=257"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=257"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=257"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}