{"id":2131,"date":"2022-01-26T11:24:32","date_gmt":"2022-01-26T11:24:32","guid":{"rendered":"https:\/\/www.vrdesigns.net\/?p=2131"},"modified":"2022-01-26T11:24:32","modified_gmt":"2022-01-26T11:24:32","slug":"shadow-empire-design-snippet-31","status":"publish","type":"post","link":"https:\/\/www.vrdesigns.net\/?p=2131","title":{"rendered":"Shadow Empire Design Snippet #31"},"content":{"rendered":"\n<p>Shadow Empire has been officially upgraded to v1.10.04 a week or two ago on all platforms. I am now focusing more and more attention to developing the next big feature. I think I can reveal the topic by now: Its &#8220;Oceans&#8221;. <\/p>\n\n\n\n<p>A word of warning: I am not adding player controlled navies &amp; units to the game (yet). It is already a big addition to have oceans, islands and watery Planets in the game.  Surprise arrival on the scene will be the new Maritime Trade Houses (MTHs) you&#8217;ll be able to contact and sign shipping contracts with. <\/p>\n\n\n\n<p>It will allow for some really different kind of gameplay. And I really like developing these systems, however honesty obliges me to say that development time and AI considerations are also a reason why I am not going (immediately) for player controlled naval units. I prefer to deliver the Oceans Update rather sooner than later and after that get me some much postponed AI development time on Shadow Empire. I&#8217;d especially like to improve the quality of the AI Major Regime moves and thus increase the challenge level.<\/p>\n\n\n\n<img decoding=\"async\" src=\"https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2022\/01\/oceans.jpg\" alt=\"\" class=\"wp-image-2118\">\n\n\n\n<p>best wishes,<\/p>\n\n\n\n<p>Vic<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shadow Empire has been officially upgraded to v1.10.04 a week or two ago on all platforms. I am now focusing more and more attention to developing the next big feature. I think I can reveal the topic by now: Its &hellip; <a href=\"https:\/\/www.vrdesigns.net\/?p=2131\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21],"tags":[],"class_list":["post-2131","post","type-post","status-publish","format-standard","hentry","category-shadow-empire"],"_links":{"self":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/2131","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2131"}],"version-history":[{"count":1,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/2131\/revisions"}],"predecessor-version":[{"id":2133,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/2131\/revisions\/2133"}],"wp:attachment":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2131"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2131"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2131"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}