{"id":1759,"date":"2017-08-31T17:45:14","date_gmt":"2017-08-31T17:45:14","guid":{"rendered":"http:\/\/www.vrdesigns.net\/?p=1759"},"modified":"2017-08-31T17:48:33","modified_gmt":"2017-08-31T17:48:33","slug":"shadow-empire-design-snippet-17","status":"publish","type":"post","link":"https:\/\/www.vrdesigns.net\/?p=1759","title":{"rendered":"Shadow Empire Design Snippet #17"},"content":{"rendered":"<p><b>Snippet #17: Procedural troop types<\/b><br \/>\n<a href=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2017\/07\/snippet17big.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-1753 alignnone\" src=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2017\/08\/snippet17.jpg\" alt=\"\" width=\"600\" height=\"356\"><\/a><br \/>\n<i>Click to enlarge<\/i><\/p>\n<p>One thing that is interesting to know about Shadow Empire is that its troop types (like tanks, guns, infantry) never are exactly the same every time you play. In the small screenshot above you can see a detailed statistical report on the &#8216;ATG&#8217; anti-tank gun.  Note also that you can improve the gun by ordering a newer version to be designed. This of course does come at a cost in bureaucratic and political points and is best only done after significant technological advances have been made to ensure the investment will be worthwhile. One thing I am not still completely sure about is how much of the detail to hide, probably I&#8217;ll eventually allow the player to chose either &#8216;extreme FOW&#8217; or &#8216;normal FOW&#8217;. In my humble opinion I believe that not being sure how good your equipment is until you are committed to battle would be a very interesting mechanic. However I&#8217;ll have to put that &#8216;extreme FOW&#8217; on the list for later on since hiding stuff is not the best way to debug and beta test :) <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Snippet #17: Procedural troop types Click to enlarge One thing that is interesting to know about Shadow Empire is that its troop types (like tanks, guns, infantry) never are exactly the same every time you play. In the small screenshot &hellip; <a href=\"https:\/\/www.vrdesigns.net\/?p=1759\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[21],"tags":[],"_links":{"self":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/1759"}],"collection":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1759"}],"version-history":[{"count":4,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/1759\/revisions"}],"predecessor-version":[{"id":1766,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/1759\/revisions\/1766"}],"wp:attachment":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1759"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1759"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1759"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}