{"id":1701,"date":"2016-12-29T18:17:50","date_gmt":"2016-12-29T18:17:50","guid":{"rendered":"http:\/\/www.vrdesigns.net\/?p=1701"},"modified":"2016-12-29T18:17:50","modified_gmt":"2016-12-29T18:17:50","slug":"shadow-empire-snap-question-3","status":"publish","type":"post","link":"https:\/\/www.vrdesigns.net\/?p=1701","title":{"rendered":"Shadow Empire Snap Question #3"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/12\/fow.jpg\" alt=\"fow\" width=\"320\" height=\"198\" class=\"alignleft size-full wp-image-1702\" srcset=\"https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/12\/fow.jpg 320w, https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/12\/fow-300x186.jpg 300w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/>Fog of war, almost better known under its acronym FOW, is a well known game feature to wargamers. One of the reasons I am designing the procedural Shadow Empire (SE) and not another historical game is that I really love FOW. Uncertainty makes me curious and adds exploration and recon gameplay. As well as providing added excitement as risks mount with the increasing count of unknowns. <\/p>\n<p>My Decisive Campaigns games always had the well known recon range type of FOW, while Advanced Tactics even had a shroud of darkness. Both however limited themselves to hiding from view what the players forces could not see.<\/p>\n<p>In real wars the FOW is much more extreme. For example the German army in 1939 had no sure idea how well their Panzers would do in combat&#8230; Or how good a commander their generals would actually be&#8230; Or even if the Blitzkrieg theory would actually be effective&#8230; <\/p>\n<p>I am quite motivated to increase the level of FOW in SE significantly. However there is a catch&#8230; If for example you as a player are not sure if you have a good or a bad general in your service, or if your tank design is better or worse than the enemy tanks&#8230; would that not be frustrating? You&#8217;d find out eventually, but it would take combat and time to come to conclusions about what is working and what is not. Would you actually like such a level of realism \/ uncertainty? <\/p>\n<div id=\"polls-13\" class=\"wp-polls\">\n\t<form id=\"polls_form_13\" class=\"wp-polls-form\" action=\"\/index.php\" method=\"post\">\n\t\t<p style=\"display: none;\"><input type=\"hidden\" id=\"poll_13_nonce\" name=\"wp-polls-nonce\" value=\"69002fec12\" \/><\/p>\n\t\t<p style=\"display: none;\"><input type=\"hidden\" name=\"poll_id\" value=\"13\" \/><\/p>\n\t\t<p style=\"text-align: center;\"><strong>How deep do you like your Fog of War?<\/strong><\/p><div id=\"polls-13-ans\" class=\"wp-polls-ans\"><ul class=\"wp-polls-ul\">\n\t\t<li><input type=\"radio\" id=\"poll-answer-65\" name=\"poll_13\" value=\"65\" \/> <label for=\"poll-answer-65\">No FOW.  I like to play games where I see all the pieces.<\/label><\/li>\n\t\t<li><input type=\"radio\" id=\"poll-answer-66\" name=\"poll_13\" value=\"66\" \/> <label for=\"poll-answer-66\">Light FOW. Where I for example do not have complete info on hexes that I do not have recon on.<\/label><\/li>\n\t\t<li><input type=\"radio\" id=\"poll-answer-67\" name=\"poll_13\" value=\"67\" \/> <label for=\"poll-answer-67\">Medium FOW. Where for example I cannot be sure on the reports of enemy unit strengths and positions.<\/label><\/li>\n\t\t<li><input type=\"radio\" id=\"poll-answer-68\" name=\"poll_13\" value=\"68\" \/> <label for=\"poll-answer-68\">Heavy FOW. Where for example I cannot even be sure of the effectivity of my own equipment, forces or commanders.<\/label><\/li>\n\t\t<li><input type=\"radio\" id=\"poll-answer-69\" name=\"poll_13\" value=\"69\" \/> <label for=\"poll-answer-69\">Very Heavy FOW. Where even the laws and rules of combat are uncertain.<\/label><\/li>\n\t\t<li><input type=\"radio\" id=\"poll-answer-70\" name=\"poll_13\" value=\"70\" \/> <label for=\"poll-answer-70\">No real preference<\/label><\/li>\n\t\t<\/ul><p style=\"text-align: center;\"><input type=\"button\" name=\"vote\" value=\"   Vote   \" class=\"Buttons\" onclick=\"poll_vote(13);\" \/><\/p><p style=\"text-align: center;\"><\/p><\/div>\n\t<\/form>\n<\/div>\n<div id=\"polls-13-loading\" class=\"wp-polls-loading\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.vrdesigns.net\/wp-content\/plugins\/wp-polls\/images\/loading.gif\" width=\"16\" height=\"16\" alt=\"Loading ...\" title=\"Loading ...\" class=\"wp-polls-image\" \/>&nbsp;Loading ...<\/div>\n\n<p>Big thanks for taking the time to reflect and advise VR. The feedback is valuable to me, however keep in mind that I am not designing on a majority vote basis :) <\/p>\n<p>Best wishes,<br \/>\nVic<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fog of war, almost better known under its acronym FOW, is a well known game feature to wargamers. One of the reasons I am designing the procedural Shadow Empire (SE) and not another historical game is that I really love &hellip; <a href=\"https:\/\/www.vrdesigns.net\/?p=1701\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21],"tags":[],"class_list":["post-1701","post","type-post","status-publish","format-standard","hentry","category-shadow-empire"],"_links":{"self":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/1701","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1701"}],"version-history":[{"count":2,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/1701\/revisions"}],"predecessor-version":[{"id":1704,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/1701\/revisions\/1704"}],"wp:attachment":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1701"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1701"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1701"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}