{"id":1362,"date":"2016-02-22T09:20:34","date_gmt":"2016-02-22T09:20:34","guid":{"rendered":"http:\/\/www.vrdesigns.net\/?p=1362"},"modified":"2016-03-04T09:35:46","modified_gmt":"2016-03-04T09:35:46","slug":"next-game-post-2-pushing-noodles-uphill","status":"publish","type":"post","link":"https:\/\/www.vrdesigns.net\/?p=1362","title":{"rendered":"Next Game Post 2: Pushing Noodles Uphill"},"content":{"rendered":"<p><strong>Management, People and Possibilities<\/strong><\/p>\n<p>Ideas are starting to firm up and coalesce for the next game. Or games as now that DC Barbarossa is out (we are both still working on new features for it), Vic is free to focus once again on Shadow Empires.<\/p>\n<p>What I\u2019d like to talk about here is how the coming game will portray people and the management there-off.<\/p>\n<p>There are three basic approaches. The player as the person in charge (the \u2018God\u2019 model), the player working within a hierarchy of command (the \u2018Superiors and Subordinates\u2019 model) and the player as the recipient of orders from above (the \u2018I am a minion\u2019 model).<\/p>\n<p><!--more--><\/p>\n<p>We can safely discard the last approach. Who wants to be a tiny cog in a big wheel, constantly being told what to do? There would be ways of making this interesting such as by giving the player potential to rise up through the ranks with increasing levels of autonomy, but in general, it\u2019s not an attractive proposition.<\/p>\n<p>DC Barbarossa makes use of the other approaches so we\u2019ve got a reasonable sense that they are both viable and doable. Playing the Germans and operating from within the chain of command was a fairly unique take on the traditional top down war game command model. It requires that there is a relationship system incorporated into the model so that your interaction with superiors and subordinates is dynamic rather than being one dimensional or scripted.<\/p>\n<p><a href=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/02\/blog_42.jpg\" rel=\"attachment wp-att-1359\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1359\" src=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/02\/blog_42.jpg\" alt=\"blog_42\" width=\"625\" height=\"400\" srcset=\"https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/02\/blog_42.jpg 625w, https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/02\/blog_42-300x192.jpg 300w\" sizes=\"auto, (max-width: 625px) 100vw, 625px\" \/><\/a><\/p>\n<p>Most potential military simulation topics would involve the player having people above and below him. It\u2019s rare that even very senior historical figures found themselves in situations where they didn\u2019t have to answer to someone, in some manner. Hitler and Stalin were the two notable exceptions in WW2. Arguably they both ultimately answered to a much higher authority but perhaps not while they had their boots on.<\/p>\n<p>If the superior\/subordinates model is the aiming point then all we need is a relationship system to bring it to life. On the other hand if we opted for the \u2018player as God\u2019 approach then you need to have a mechanic in place that brings people to the fore.<\/p>\n<p>In DC Barbarossa, Stalin has to deal with recurrent episodes of paranoia. It wouldn\u2019t be a big stretch to change this to \u2018excessive drinking\/black dog depressive\u2019 episodes such as Churchill might suffer from. Provided you stuck with the basic idea of the people underneath being the catalyst, excessive stress could trigger an episode just as easily as constantly having to squint back over your shoulder in a paranoid funk could do.<\/p>\n<p>But we are talking about iterative approaches to established mechanics. A case of taking the existing formula and improving it.<\/p>\n<p>Nothing wrong with that but what other alternatives could there be?<\/p>\n<p>One way would be to have the various characters that you\u2019re dealing with squabbling amongst themselves. This is already part of the German side of DC Barbarossa (think General\u2019s Gerkce and Wagner) but shining a stronger light on this aspect could reap dividends.<\/p>\n<p>If you\u2019ve ever been in the situation of managing people it\u2019s the ongoing conflicts that require you to arbitrate, smooth over, or negotiate that tends to give you the grits. Replicating that in a game isn\u2019t desirable (it wouldn\u2019t be fun) but having to deal with a group of people that have shifting alliances might be.<\/p>\n<p>DC Barbarossa plays heavily into this by requiring you to make resource allocation decisions of various kinds that, no matter which way you jump, are going to favour one character over others. It\u2019s all expressed in your changing relationship levels with the various individuals but there\u2019s scope to expand this further and have characters conspiring or conflicting with others, independent of their relationship with yourself.<\/p>\n<p>The player being at the apex of whatever chain of command was in place would provide a larger canvas for these shifting factions to evolve than if he was constrained to working within the hierarchy.<\/p>\n<p>By the way if anyone doubts the validity of the \u2018dysfunction and internal squabbling\u2019 that I\u2019m inferring is a feature of command structures I\u2019d refer you to any book on military history that covers higher levels of authority. There\u2019s very little difference to what goes on in politics. It\u2019s politics with uniforms instead of suits.<\/p>\n<p>Which raises another issue &#8211; the fact that military command doesn\u2019t operate in a vacuum. It\u2019s instead responding to political imperatives. Politics and command are Siamese twins, sharing vital organs and visits to the bathroom. They have a close and intimate relationship.<\/p>\n<p>I\u2019d be quite happy to have a management model that brings the \u2018squabbling cats and dogs\u2019 more to the fore as it\u2019s a nudge in the direction of realism and serves to make the people aspect of the game vivid and lively.<\/p>\n<p>If we stepped out of the \u2018Military Historical Simulation Institute\u2019 building and ventured into the wider world our options broaden. Have to be careful, though.<\/p>\n<p>Strategy Avenue, where the Institute resides, is safe ground. There are signs warning you that you\u2019ll have to take \u2018Tough Decisions on a Regular Basis\u2019. Seats on the pavement with giant binoculars handy to let you take in the Big Picture. Sturdy Elms and mighty Oak trees where you can shelter from the rain while you ponder your next move.<\/p>\n<p><a href=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/02\/blog_41.jpg\" rel=\"attachment wp-att-1361\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1361\" src=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/02\/blog_41.jpg\" alt=\"blog_41\" width=\"800\" height=\"599\" srcset=\"https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/02\/blog_41.jpg 800w, https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/02\/blog_41-300x225.jpg 300w, https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/02\/blog_41-768x575.jpg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>Wander a block either way and you\u2019ll find yourself in the urban badlands &#8211; liable to run into people who are zombied out from too much RTS or drugged and twitchy from an overdose of FPS. Who knows what you might tread on? MMO poo. Best not to stray too far.<\/p>\n<p>Provided we remain in the friendly neighbourhood running up and down Strategy Avenue the cast of characters that you\u2019re responsible for could encompass both military and political individuals. Why restrict yourself to talking tank designs with the General when you could be discussing diplomatic overtures with your Foreign Minister?<\/p>\n<p>With larger realms of responsibility come a new set of problems. How often would you be talking to each of your Commanders or Ministers? Are they liable to run out onto the nearby busy road like wayward puppies\u00a0if you aren\u2019t regularly checking up on them?<\/p>\n<p>Would they do a better job if you were taking a closer interest? There is only one set of shoulders that you can stand behind\u00a0and waft garlic infused breath over at a time? What are all the others getting up to while you\u2019re delving into the intricacies of armament production?<\/p>\n<p>What about subversive influences? A hidden fifth column, working to undermine you? Where I live we\u2019ve had four prime ministers in five years due to internal party coups. Could we incorporate this into our management model? One of your ministers, or commanders, might be secretly undermining you.<\/p>\n<p>People have a tendency\u00a0to put the greater good to one side in preference to pursing personal power plays. Who can you trust? How could you smoke out the Judas? Or it might be a case of trying to rein in a powerful subordinate who is becoming overly high and mighty\u00a0in their own right? Would this be fun?<\/p>\n<p><a href=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/02\/blog_43.jpg\" rel=\"attachment wp-att-1365\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1365\" src=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/02\/blog_43.jpg\" alt=\"blog_43\" width=\"800\" height=\"600\" srcset=\"https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/02\/blog_43.jpg 800w, https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/02\/blog_43-300x225.jpg 300w, https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2016\/02\/blog_43-768x576.jpg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>The Institute is known, familiar, territory. The Avenue opens up new possibilities and the urban badlands are a wild card. We\u2019re taking a long hard look at all three.<\/p>\n<p>Cheers,<br \/>\nCameron<\/p>\n<div id=\"polls-10\" class=\"wp-polls\">\n\t<form id=\"polls_form_10\" class=\"wp-polls-form\" action=\"\/index.php\" method=\"post\">\n\t\t<p style=\"display: none;\"><input type=\"hidden\" id=\"poll_10_nonce\" name=\"wp-polls-nonce\" value=\"3226445dd8\" \/><\/p>\n\t\t<p style=\"display: none;\"><input type=\"hidden\" name=\"poll_id\" value=\"10\" \/><\/p>\n\t\t<p style=\"text-align: center;\"><strong>You\u2019d recommend that we \u2026<\/strong><\/p><div id=\"polls-10-ans\" class=\"wp-polls-ans\"><ul class=\"wp-polls-ul\">\n\t\t<li><input type=\"radio\" id=\"poll-answer-50\" name=\"poll_10\" value=\"50\" \/> <label for=\"poll-answer-50\">Stay within the Institute of Military Historical Simulations, find a suitable book from the well-stocked shelves, light a cigar, order a meal and get reading?<\/label><\/li>\n\t\t<li><input type=\"radio\" id=\"poll-answer-51\" name=\"poll_10\" value=\"51\" \/> <label for=\"poll-answer-51\">Leave the cigar and garlic prawns behind and poke our head out the door of the Institute, taking a good long look up and down the Avenue but being careful not to venture to far.<\/label><\/li>\n\t\t<li><input type=\"radio\" id=\"poll-answer-52\" name=\"poll_10\" value=\"52\" \/> <label for=\"poll-answer-52\">Square our shoulders and take a determined stroll up and down Strategy Avenue, alert to the greater range of exciting possibilities that might beckon?<\/label><\/li>\n\t\t<li><input type=\"radio\" id=\"poll-answer-53\" name=\"poll_10\" value=\"53\" \/> <label for=\"poll-answer-53\">Pop the red pill and head for the badlands. Run the risk that we might come back with a Mohawk, tattoo\u2019s, a thong and some really out there game ideas.<\/label><\/li>\n\t\t<\/ul><p style=\"text-align: center;\"><input type=\"button\" name=\"vote\" value=\"   Vote   \" class=\"Buttons\" onclick=\"poll_vote(10);\" \/><\/p><p style=\"text-align: center;\"><\/p><\/div>\n\t<\/form>\n<\/div>\n<div id=\"polls-10-loading\" class=\"wp-polls-loading\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.vrdesigns.net\/wp-content\/plugins\/wp-polls\/images\/loading.gif\" width=\"16\" height=\"16\" alt=\"Loading ...\" title=\"Loading ...\" class=\"wp-polls-image\" \/>&nbsp;Loading ...<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Management, People and Possibilities Ideas are starting to firm up and coalesce for the next game. Or games as now that DC Barbarossa is out (we are both still working on new features for it), Vic is free to focus &hellip; <a href=\"https:\/\/www.vrdesigns.net\/?p=1362\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":651,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,24],"tags":[],"class_list":["post-1362","post","type-post","status-publish","format-standard","hentry","category-game-design","category-next-game"],"_links":{"self":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/1362","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/users\/651"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1362"}],"version-history":[{"count":6,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/1362\/revisions"}],"predecessor-version":[{"id":1499,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/1362\/revisions\/1499"}],"wp:attachment":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1362"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1362"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1362"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}