{"id":1086,"date":"2015-10-25T11:24:23","date_gmt":"2015-10-25T11:24:23","guid":{"rendered":"http:\/\/www.vrdesigns.net\/?p=1086"},"modified":"2015-10-25T11:24:23","modified_gmt":"2015-10-25T11:24:23","slug":"barbarossa-developer-notes-5-it-would-help-if-i-wasnt-surrounded-by-idiots","status":"publish","type":"post","link":"https:\/\/www.vrdesigns.net\/?p=1086","title":{"rendered":"Barbarossa Developer Notes #5: It Would Help If I Wasn\u2019t Surrounded By Idiots"},"content":{"rendered":"<p><em>continued from <a title=\"Barbarossa developer Notes #4: Zen And The Art of Knowing Who To Salute\" href=\"http:\/\/www.vrdesigns.net\/?p=1068\">developer notes #4<\/a><\/em><\/p>\n<p><strong>Delegation<\/strong><\/p>\n<p>Being in Command entails making a lot of decisions. A fundamental rule is that the higher up the Chain of Command you climb the more decisions there are to make. This applies equally to the Joint Chiefs of Staff and the CEO of a Fortune 500 company.<\/p>\n<p>Typically the increase in decisions required escalates in an exponential manner with each step up the hierarchy. It doesn\u2019t take long before anyone attempting to \u2018do-it-all\u2019 is overwhelmed by sheer volume. It\u2019s not hard to find examples of people who have reached an evolutionary dead end as a micro manager.<\/p>\n<p><a href=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2015\/10\/blog_24.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter size-full wp-image-1085\" alt=\"blog_24\" src=\"http:\/\/www.vrdesigns.net\/wp-content\/uploads\/2015\/10\/blog_24.jpg\" width=\"400\" height=\"271\" srcset=\"https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2015\/10\/blog_24.jpg 400w, https:\/\/www.vrdesigns.net\/wp-content\/uploads\/2015\/10\/blog_24-300x203.jpg 300w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n<p>Delegation steps in. Commanders have staff. They have subordinates. Their job is to take care of all the lower level decisions, freeing up the Commander for the important ones.<\/p>\n<p>A model of Command would be very one dimensional if it didn\u2019t incorporate delegation. You would be, once again, elevating the Player up to a God like status where Command is a mere wave of the hand.<\/p>\n<p>Delegation implies tension. You\u2019re busy, you\u2019ve got a lot on your plate. There isn\u2019t time to personally take care of everything, even if your staff have ensured you are only dealing with the important decisions.<\/p>\n<p>Choosing which decisions to delegate is an interesting decision in itself. Having your Chief of Staff deal with a matter is likely to result in a less optimal outcome than if you tackled it yourself. His grasp of the bigger picture, his strategic understanding is at a lower level than your own. As it should be. He\u2019s not in charge, you are.<\/p>\n<p>In order to make this model work there needs to be a currency of Command. A finite resource that is accumulated and spent. Which would be Political Points (PP). These are an abstract concept that encompass your personal time and energy, your political goodwill and your available staff resources.<\/p>\n<p>Political Points allow decisions to be quantified. Yes, you can choose that option but it will require \u2018x\u2019 amount of PP\u2019s. Certain decision options require more PP\u2019s than others. At times you aren\u2019t going to have enough PP\u2019s to cover all the decisions. Delegation becomes necessary.<\/p>\n<p>Do you keep a reserve of PP\u2019s against a rainy day when a really crucial decision might turn up or do you spend, spend, spend, moving forward on a wing and a prayer?<\/p>\n<p>Cheers,<br \/>\nCameron<\/p>\n","protected":false},"excerpt":{"rendered":"<p>continued from developer notes #4 Delegation Being in Command entails making a lot of decisions. A fundamental rule is that the higher up the Chain of Command you climb the more decisions there are to make. This applies equally to &hellip; <a href=\"https:\/\/www.vrdesigns.net\/?p=1086\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":651,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[20,6],"tags":[],"_links":{"self":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/1086"}],"collection":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/users\/651"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1086"}],"version-history":[{"count":5,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/1086\/revisions"}],"predecessor-version":[{"id":1091,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/posts\/1086\/revisions\/1091"}],"wp:attachment":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1086"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1086"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1086"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}