{"id":2325,"date":"2026-04-09T12:40:34","date_gmt":"2026-04-09T12:40:34","guid":{"rendered":"https:\/\/www.vrdesigns.net\/?page_id=2325"},"modified":"2026-04-10T10:17:56","modified_gmt":"2026-04-10T10:17:56","slug":"se-modding","status":"publish","type":"page","link":"https:\/\/www.vrdesigns.net\/?page_id=2325","title":{"rendered":"SE Modding"},"content":{"rendered":"\n<p><strong>Graphics modding<\/strong><\/p>\n\n\n\n<p>It is possible to modify almost all the graphics shown in Shadow Empire.  There are already several mods out there that modify the Vidcom Graphics.  <\/p>\n\n\n\n<p>Link to the famous and excellent Pymous Mods:<br><a href=\"https:\/\/ko-fi.com\/pymous\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/ko-fi.com\/pymous<\/a><\/p>\n\n\n\n<p><strong>New Gfx modding<\/strong><\/p>\n\n\n\n<p>But with the New Gfx system added in version 1.27 (March 2026) much more is possible<\/p>\n\n\n\n<p>Link to SE New Gfx Vidom modding presentation:<br><a href=\"https:\/\/www.vrdesigns.net\/docs\/NewGfxVidcomModding.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.vrdesigns.net\/docs\/NewGfxVidcomModding.pdf<\/a><\/p>\n\n\n\n<p>Link to the full documentation for SE New Gfx Vidcom modding:<br><a href=\"https:\/\/docs.google.com\/document\/d\/1XlfhwgiXz9UxpCpevndGf-xM76WkCOner8MCabBt_cA\/edit?usp=sharing\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/docs.google.com\/document\/d\/1XlfhwgiXz9UxpCpevndGf-xM76WkCOner8MCabBt_cA\/edit?usp=sharing<\/a><\/p>\n\n\n\n<p>It is also possible to modify other graphics. Basically any graphic is moddable. I have to still write a guide on this. But what is important to know is that you can put your modded graphic in the graphicsAlt directory instead of overwriting the default game graphic.<\/p>\n\n\n\n<p><strong>Data table modding<\/strong><\/p>\n\n\n\n<p>It is also possible to modify a big part of the core data tables used in the game. For more information about that read this: <a rel=\"noreferrer noopener\" href=\"https:\/\/docs.google.com\/document\/d\/1UCvS0p8mVXVwyjuaAfCTFxJ6p7VIbpPYfKDHzKcIHtY\/edit?usp=sharing\" target=\"_blank\">https:\/\/docs.google.com\/document\/d\/1UCvS0p8mVXVwyjuaAfCTFxJ6p7VIbpPYfKDHzKcIHtY\/edit?usp=sharing<\/a><\/p>\n\n\n\n<p>I also found a player that made a guide on how to mod the data tables. I did not have the time to review it, but it looks rather solid: <a href=\"https:\/\/docs.google.com\/document\/d\/1gS74sWD7BUxPok39RB77oX5gZbIlpsW0ow-ssRq2XlU\/edit?usp=sharing\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/docs.google.com\/document\/d\/1gS74sWD7BUxPok39RB77oX5gZbIlpsW0ow-ssRq2XlU\/edit?usp=sharing<\/a><\/p>\n\n\n\n<p><strong>Tell Vic what is missing on this page!<\/strong><\/p>\n\n\n\n<p>If there are any other player-made guides out there, that should be linked here for others to find. Please tell me on Discord: <a rel=\"noreferrer noopener\" href=\"https:\/\/discord.com\/invite\/yWK3g9AMx4\" target=\"_blank\">https:\/\/discord.com\/invite\/yWK3g9AMx4<\/a> in the #modding channel or through the Steam\/Matrix forums. <\/p>\n\n\n\n<p><strong>Tell Vic what other Dynamic &#8220;dyn&#8221; switches he could add for New Gfx Vidcom modding<\/strong><\/p>\n\n\n\n<p>The New Gfx systems allow the modder to specify to draw a specific game generated graphic (like a portrait or a regime flag symbol) in to a layer for a Vidcom. If you have any ideas or suggestions of what to add here. Also please tell me on on Discord: <a rel=\"noreferrer noopener\" href=\"https:\/\/discord.com\/invite\/yWK3g9AMx4\" target=\"_blank\">https:\/\/discord.com\/invite\/yWK3g9AMx4<\/a> in the #modding channel or through the Steam\/Matrix forums. <\/p>\n\n\n\n<p>Best wishes,<br>Vic<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Graphics modding It is possible to modify almost all the graphics shown in Shadow Empire. There are already several mods out there that modify the Vidcom Graphics. Link to the famous and excellent Pymous Mods:https:\/\/ko-fi.com\/pymous New Gfx modding But with &hellip; <a href=\"https:\/\/www.vrdesigns.net\/?page_id=2325\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2325","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/pages\/2325","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2325"}],"version-history":[{"count":4,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/pages\/2325\/revisions"}],"predecessor-version":[{"id":2335,"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=\/wp\/v2\/pages\/2325\/revisions\/2335"}],"wp:attachment":[{"href":"https:\/\/www.vrdesigns.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2325"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}