Simple Editor Dashboard

The dashboard allows you to quickly check if you have configured certain key things that are needed to have a functional scenario. (this is not an exhaustive check by far, but a good place to start)

Also a number of scenario settings can be set here.

Also you can save your scenario here. Remember to save before playing, as saving also initializes and resets a number of things to their proper states.

Step 1 : Ruleset & master

In this editor this is fixed. You always use the 'dc4ruleset.dc4master' file. This masterfile cannot be edited either. This is done to ensure that all modders use the same ruleset and masterfile.

So summing it up: You have nothing to do in this step.

Step 2 : Map

Every scenario needs a map. Here you can load a map file. You can make map files with the intermediate map editor.

Step 3 : Equipment and Troops libraries

Every scenario needs historical model libraries, and those depend on trooptype libraries. So make sure to import the trooptype libraries used by those historical model libraries as well. You can load these libraries in the libraries window (see top buttons).

Step 4 : Historical libraries

Every scenario needs historical model libraries. You can use those libraries to actually place units on the map. You can load these libraries in the libraries window (see top buttons).

Step 5 : Start round and date

Here you can set the date & time of the first round. Make sure to answer the question 'Use the normal days system for rounds? (yes=use days, no=use hours)' with NO. As the engine is expecting rounds specified in hours. (could be updated in future versions, but for the moment it is like this)

Step 6 : Scenario title,descr,designer

3 fields for you to edit to properly inform the player.

Keep in mind that you can use special encoding in the description field using [tab] tags… like shown here: [tab]tabname,text[/tab][tab]tabname2,text2[/tab]

Step 7 : 2 Regimes on map check

This step tells you if you have 2 regimes, each with a least 1 HQ, on the map. Sort of the minimum to have a playable scenario. You can actually do this by going to the regimes window (see top buttons), the map window (see top buttons) and the units window (see top buttons) to respectively add regimes to the scenario, paint the hexes on the map to certain regimes and to place some units for each regime.

Step 8 : Victory points on map

No scenario possible without victory conditions. Thus place at least 1 VP on the map. Go the man window (see top buttons) to set VP on hexes.

Step 9 : Supply event present

This step checks if there is a library loaded that contains script code to put supplies on the map. If it is 'not set' you'll have to load the 'VR Basic Library' which contains the functionality to make supplies arrive by setting its supply table data or by making replacement cards giving supply manually.

Step 10 : Victory event present

This step checks if there is a library loaded that contains script code to declare somebody the winner. If it is 'not set' you'll have to load the 'VR Basic Library' which contains the functionality to set victory conditions by setting its relevant global libvars.

 
dcx/simple_dashboard.txt · Last modified: 2021/11/10 08:25 by vic
 
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