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waw:change_log

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Table of Contents

Change Log

v2.1.22

  Working on the Economy system values assigned to city types 

Manpower used to calculate start manpower for a nation

      Town - 50
      Village - 25
      City - 100
      Capital - 200
      Major Capital - 400
      Colonial City - 100
  Lowered supply usage of partisan units
  Added in the 1939 populations to all regimes in regimeslot #
  cut research centers down to only 500 prodpts from 1000
  removing carrying capacity from carriers but kept their aircapacity
  Changed cost of speers reorg to 1000PP before 1943 (then drops to 250)
  Made factories from level 1 to level 4
  gave germany a DoW on china card when japan is at war with china
  added a pull up new draft class card..it will -5 morale everytime it’s used and be an additional 500PP every time you call it early
  creating a coastal defense unit which is static and can only be built once level 3 guns (1942/1943) have been researched. It is an expensive unit but is deadly defending against an enemy naval bombardment or air attack.
  Made TD’s half as effective in defense against tanks. With the way it was before there was no reason to both building Heavy Tanks.
  Engineers and worker battalions should have an easier time blowing up bridges nows
  Added People SS, Us Marines, Royal Marines, Siberians

v2.1.15

  increased airstack to be 250 for the smallest locations instead of 200.
  Increased minimum hexstack to 200

v2.1.14

  reverted rulevar #316,#317 (non-arty attack penalty) to .5 & .75 from .33 & .66 (combat was too bloody before)
  Gave the soviets tech III tank research
  Gave Western Allies tech 2 ships research
  Made levelbombers 3 + 4 require 4 engines
  Made levelbombers require 2 pilots for all levels
  Adding in manpower for most equipment that would require people to be on it.
  Increased the amount of PP that the soviets get when they move a city to the urals.

v2.1.12

  Updated the airstack rules to match what is in default ATG.
  Updated Rulevar #316,#317,#325 to match the default ATG rules
  Updated ZOC rules #323 to match the default ATG rules
  Tweaked fuel use for fighters, levelbombers, divebombers,  naval air.
  Enabled the Airstack options in the location types to prevent uberstacks of planes (or at least penalize them).
  Added in Tech time limits listed below

Tech Plans Germany 39-41 Tech Level Max 2, Level 1 Subs & Naval Air 42-43 Tech Level Max 3 44+ Tech Level Max 4

Japan 39-41 Tech Level Max 2, Level 3 Fighter 42-43 Tech Level Max 3 44+ Tech Level Max 4

Allies 39-40 Tech Level Max 1 41-42 Tech Level Max 2 43 Tech Level Max 3 44+ Tech Level Max 4

Soviets 39-40 Tech Level Max 1 (except armor 3) 41-42 tech Level Max 2 43 Tech Level Max 3 44+ Tech Level Max 4

waw/change_log.1319087614.txt.gz · Last modified: 2026/06/22 12:15 (external edit)

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