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staff [2016/02/26 18:24] (current)
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 +====Staff====
 +SF Types with staff points should be used in HQs where they can provide command and control over troops in the form of combat and morale bonusses to regular units.
 +Keep in mind that the bonusses only apply to non-HQ units under direct command of the HQ and not to the HQ unit itself or any subordinate HQs.
 +
 +===HQ Power===
 +The unit eligible for staff bonus effects should also be within range of the HQ. Rulevar [[73]] and [[74]] determine the maximum distance a unit can be to receive full effects and partial effects.
 +
 +===Staff%===
 +The staff percentage is depends on the total staff points the HQ has available versus the total powerpoints of land theater units in non-HQ units under command.
 +
 +===Staff is land only===
 +Naval and air theater units dont count towards the need for staff points in HQs. They dont receive staff morale and combat bonusses.
 +
 +===Basic Staff Bonus===
 +Regardless of the actual capabilities of your staff subformations in the HQ, if you have 100% staff or more you get full base bonus for combat specified in rulevar [[140]] and for morale improvements in rulevar [[141]]. Lower staff% waters these basic staff bonusses down accordignly to the staff%.
 +
 +===Specific Staff Bonus===
 +Then there is a combat bonus based on the staffs subformation types combat bonus stat * experience level of the staff.
 +
 +And a morale bonus in the morale improvements phase based on the staffs subformation types morale bonus stat * experience level of the staff.
 
staff.txt · Last modified: 2016/02/26 18:24 (external edit)
 
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