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atg:location_types

Location Types

For all location types the rule is that they can not be repaired by engineers. Repair is automatic for all location types.

Towns

Towns are your core assets and usually, at least in the random games, they always are on VP hexes. Towns, unlike the specialized factories, can construct anything you wish, even up to a level some raw materials and oil.

City

Is a production site, an airbase and a port. Its structural points can be reduced to zero, but it can never be destroyed.

Capitol

Just like a regular city, but has a higher number of VP points, at least in the random games. Also its production is much higher then a regular town. Your capitol is therefor very valuable.

Resources

At start of the game level I resources will be present on the map. These will be upgradeable by engineers at a cost in raw materials, Political points and Engineer points to level II and later to level III resource sites. Level II upgrades are smart to make since they will greatly increase the output. Level III upgrades should only be made if you really need the extra resource production since the upgrade is quite expensive.

Raw Level I,II,III

Automatically produces raw materials for your regime. They can suffer full structural dammage, but they cannot be destroyed.

Oil Level I,II,III

Automatically produces oil for your regime. They can suffer full structural dammage, but they cannot be destroyed.

Factories

Can be constructed by engineers for a cost in raw materials, Political points and Engineer points. Factories can only be constructed if they are at least 3 hexes away from the closest other factory. This rule is in effect to put a cap on the number of factories a player can build. Factories when conquered will switch from people at the end of a turn.

Aircraft Factory

Can produce all types of aircraft. It can be destroyed. It also acts as an airfield.

Tank Factory

Can produce all types of tanks. It can be destroyed.

Gun Factory

Can produce all types of guns. It can be destroyed.

Shipyard

Can produce all types of ships and submarines. It can be destroyed. It also acts as a port.

Fortifications

Can be constructed by engineers for a cost in raw materials, Political points and Engineer points. They can be build on all landscapes except high mountains, swamp, urban and suburban. Fortifications provide higher auto-entrenchment, max entrenchment and combat modifiers for the hex. The bonusses the fortifications give come on top of the bonusses the landscape of the hex already gives.

Fortification

The normal type of fortification. It can be destroyed.

Fortress

The superior and more costly form of fortification. It can be destroyed.

Cheap Fortification

Only available with fortification theory. Its much cheaper to build then the regular fortification but slightly less sturdy and durable. It can be destroyed.

Super Fortress

Only available with fortification theory. Its more expensive in supply points to build then the regular fortress but is more sturdy and durable. It can be destroyed.

Makeshift

Can be constructed by engineers for a cost in raw materials, Political points and Engineer points.

Airfield

Allows your aircraft to operate from the hex in question. It can be destroyed.

Port

Allows ships to dock and receive supplies. It can be destroyed.

Miscellaneous

These location types only are placed on the map in rare cases. Like in the random games when you open a crate you can find such a location type.

Mercenary Base

Provides a steady stream of mercenaries to the HQ controlling it. It can be destroyed.

Research Laboratory

Provides a steady stream of political points to the regime controlling it. It can be destroyed.

atg/location_types.txt · Last modified: 2026/06/22 12:21 by 127.0.0.1

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