====== The Sprites Option in the Property Sheets Box ====== The //sprites// option allows a sprite representing a landscape type to be added, modified. In addition, the picture illustrating the landscape type changed. The option opens up a new //sprites// box as well as eight new buttons {{:editor:sprite_box.jpg|}} ===== The Sprites Box ===== The //sprite// box presents the available graphics files for each sprite representing the highlighted landscape type in the //LandscapeTypes// box. There may be multiple options (i.e., picture files) for each landscape types. ===== Sprites Buttons ===== {{:editor:buttonplus_copy.png|}}**Add Sprite.** This button allows the addition of a new option (i.e., graphics file) in the //sprite// box to represent the highlighted landscape type in the //LandscapeTypes// box. {{:editor:buttondraw.png|}}**Select as Pencil.** When an option (i.e., graphics file) is highlighted in the //Sprite// box, this button activates the [[editor:drawing_tool|drawing tool]]. If the [[editor:map|map ]]button is then pressed, the selected option (i.e., graphics file) can be used to paint terrain in the //map// window. {{:editor:buttonblue_copy.png|}} {{:editor:buttonblue_copy.png|}} {{:editor:buttonblue_copy.png|}}**Graphics Buttons** These three unlabeled buttons modify how a sprite appears on the hex. The right-most button allows a graphic file to be chosen as the __base sprite__ of the selected landscape type. The center button places an __optional sprite__ on the underlying sprite to modify the underlying layer. The left-most button adds an additional graphics file- __an over sprite__- that extends slightly beyond the original hex. The __over sprite__ is used to represent objects like the peak of a mountain that rises above the hex. The effect of these three buttons and their related sprites is illustrated in this [[editor:sprite overlay example|sprite overlay example]]. {{:editor:buttonblock.png|}}**Plot Last**. This button triggers a function that determines whether the __optional sprite__ in the sprite Buttons (i.e., the middle button) is visible or not. If set to //true//, the __optional sprite__ is visible; if set to //false// the __optional sprite__ will not be visible. {{:editor:buttonblock.png|}}**OverIsTop** This button triggers a function that determines whether the __over sprite__ in the sprite Buttons (i.e., the left-most button) is visible or not. If set to //true//, the __over sprite__ is visible; if set to //false// the __over sprite__ will not be visible. {{:editor:buttonblue_copy.png|}}**Landscape Image**. This button is used to change the image used to illustrate the hex during the game.