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waw:waw_production_walkthrough [2010/11/06 21:34] tweberwaw:waw_production_walkthrough [2026/06/22 12:21] (current) – external edit 127.0.0.1
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 {{:waw:resource_bar_red.jpg|}} {{:waw:resource_bar_red.jpg|}}
  
-__Always make sure you resource bar is not red before hitting 'next turn' so you are not wasting production.__  That is basically it.  The key is to plan your needs ahead as it will take a will to make pre-cursors.  You can speed the process through research.  Germany starts with a special production delay due to economic disorganization.  Produced units start in the PreC stage vs Stage 1.  This means it takes an extra turn to make the pre-cursors.  Play the 'Production Reorganization' card to remove this special penalty:+__Always make sure you resource bar is not red before hitting 'next turn' so you are not wasting production.__  That is basically it.  The key is to plan your needs ahead as it will take a will to make pre-cursors.  You can speed the process through research.  Germany starts with a special production delay due to economic disorganization.  Produced pre-cursors start in Stage 1 (everyone else's start in Start 2) .  This means it takes an extra turn to make the pre-cursors.  Play the 'Production Reorganization' card to remove this special penalty:
  
 {{:waw:speer.jpg|}} {{:waw:speer.jpg|}}
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 +//Note that if you skip 3 stages, your pre-cursors will be produced at stage 5.  The total time to make both pre-cursors and the final unit is now 3 turns (e.g., 1 turn to make pre-cursor to stage 5, one turn to finish the pre-cursor and one turn to make the unit.//
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 +Note also that hull pre-cursors only move up the stages on even turns.  In effect, hulls take twice as long to make.
  
  
  
 [[waw:waw_production|Go back to WAW production]] [[waw:waw_production|Go back to WAW production]]
waw/waw_production_walkthrough.1289079274.txt.gz · Last modified: 2026/06/22 12:15 (external edit)

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