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| waw:waw_production [2010/11/06 18:14] – tweber | waw:waw_production [2026/06/22 12:21] (current) – external edit 127.0.0.1 |
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| ==== IV. Fuel. ==== | ==== IV. Fuel. ==== |
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| A unit of fuel is produced with every supply. Fuel is consumed every time a plane, vehicle or ship moves or fights. If a player runs out of fuel, they will be less effective. The Allies have large reserves, fuel management is most important for the Axis powers. Note fuel is not saved from turn to turn. //Fuel will be a challenge for Italy and Japan (at least which the embargo is in place and before Southern resources are secured.// | A unit of fuel is produced with every supply. Fuel is consumed every time a plane, vehicle or ship moves or fights. If a player runs out of fuel, they will be less effective and movement will be reduced by 75%. The Allies have large reserves, fuel management is most important for the Axis powers. Note fuel is not saved from turn to turn. //Fuel will be a challenge for Italy and Japan, at least while the embargo is in place and before Southern resources are secured. Make sure to save fuel for the end of your turn to have reserves to react to enemy air strikes// |
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| | Every round, half of the left over fuel is consumed by your civilian population and war industries. Players may impose fuel rationing by playing an action card. This card allows players to retain 75% of unused fuel from turn to turn. This does result in a 25% reduction in own people production efficiency. Players who have imposed rationing may stop fuel rationing by playing another action card. //It is a good idea to ration fuel before major offensives to have a stock pile available. Large air, tank and ship battles will burn through reserves quickly// |
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| [[world_at_war_rules|Back to WAW scenario]] | [[world_at_war_rules|Back to WAW scenario]] |