waw:change_log
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| waw:change_log [2011/10/20 05:13] – created bwheatley | waw:change_log [2026/06/22 12:21] (current) – external edit 127.0.0.1 | ||
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| ====== Change Log ====== | ====== Change Log ====== | ||
| - | v2.1.22 | + | For now read the changelog doc [[https:// |
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| - | Working on the Economy system values assigned to city types | + | |
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| - | Manpower used to calculate start manpower for a nation | + | |
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| - | Town - 50 | + | |
| - | Village | + | |
| - | City - 100 | + | |
| - | Capital - 200 | + | |
| - | Major Capital - 400 | + | |
| - | Colonial City - 100 | + | |
| - | Lowered supply usage of partisan units | + | |
| - | Added in the 1939 populations to all regimes in regimeslot # | + | |
| - | cut research centers down to only 500 prodpts from 1000 | + | |
| - | removing carrying capacity from carriers but kept their aircapacity | + | |
| - | Changed cost of speers reorg to 1000PP before 1943 (then drops to 250) | + | |
| - | Made factories from level 1 to level 4 | + | |
| - | gave germany a DoW on china card when japan is at war with china | + | |
| - | added a pull up new draft class card..it will -5 morale everytime it’s used and be an additional 500PP every time you call it early | + | |
| - | creating a coastal defense unit which is static and can only be built once level 3 guns (1942/1943) have been researched. It is an expensive unit but is deadly defending against an enemy naval bombardment or air attack. | + | |
| - | Made TD’s half as effective in defense against tanks. With the way it was before there was no reason to both building Heavy Tanks. | + | |
| - | Engineers and worker battalions should have an easier time blowing up bridges nows | + | |
| - | Added People SS, Us Marines, Royal Marines, Siberians | + | |
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| - | v2.1.15 | + | |
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| - | increased airstack to be 250 for the smallest locations instead of 200. | + | |
| - | Increased minimum hexstack to 200 | + | |
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| - | v2.1.14 | + | |
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| - | reverted rulevar | + | |
| - | Gave the soviets tech III tank research | + | |
| - | Gave Western Allies tech 2 ships research | + | |
| - | Made levelbombers 3 + 4 require 4 engines | + | |
| - | Made levelbombers require 2 pilots for all levels | + | |
| - | Adding in manpower for most equipment that would require people to be on it. | + | |
| - | Increased the amount of PP that the soviets get when they move a city to the urals. | + | |
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| - | v2.1.12 | + | |
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| - | Updated the airstack rules to match what is in default ATG. | + | |
| - | Updated Rulevar # | + | |
| - | Updated ZOC rules #323 to match the default ATG rules | + | |
| - | Tweaked fuel use for fighters, levelbombers, | + | |
| - | Enabled the Airstack options in the location types to prevent uberstacks of planes (or at least penalize them). | + | |
| - | Added in Tech time limits listed below | + | |
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| - | Tech Plans | + | |
| - | Germany | + | |
| - | 39-41 Tech Level Max 2, Level 1 Subs & Naval Air | + | |
| - | 42-43 Tech Level Max 3 | + | |
| - | 44+ Tech Level Max 4 | + | |
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| - | Japan | + | |
| - | 39-41 Tech Level Max 2, Level 3 Fighter | + | |
| - | 42-43 Tech Level Max 3 | + | |
| - | 44+ Tech Level Max 4 | + | |
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| - | Allies | + | |
| - | 39-40 Tech Level Max 1 | + | |
| - | 41-42 Tech Level Max 2 | + | |
| - | 43 Tech Level Max 3 | + | |
| - | 44+ Tech Level Max 4 | + | |
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| - | Soviets | + | |
| - | 39-40 Tech Level Max 1 (except armor 3) | + | |
| - | 41-42 tech Level Max 2 | + | |
| - | 43 Tech Level Max 3 | + | |
| - | 44+ Tech Level Max 4 | + | |
waw/change_log.1319087614.txt.gz · Last modified: 2026/06/22 12:15 (external edit)
