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waw:change_log [2011/10/20 05:13] – created bwheatleywaw:change_log [2026/06/22 12:21] (current) – external edit 127.0.0.1
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 ====== Change Log ====== ====== Change Log ======
  
-v2.1.22 +For now read the changelog doc [[https://docs.google.com/document/d/1KmMmkJ7UhES2RtYMvGL-HS9h9-0ONXj1dPbcuz8KfrQ/edit?hl=en_US#|here]]
- +
-    Working on the Economy system values assigned to city types  +
- +
-Manpower used to calculate start manpower for a nation +
- +
-        Town 50 +
-        Village 25 +
-        City - 100 +
-        Capital - 200 +
-        Major Capital - 400 +
-        Colonial City - 100 +
-    Lowered supply usage of partisan units +
-    Added in the 1939 populations to all regimes in regimeslot # +
-    cut research centers down to only 500 prodpts from 1000 +
-    removing carrying capacity from carriers but kept their aircapacity +
-    Changed cost of speers reorg to 1000PP before 1943 (then drops to 250) +
-    Made factories from level 1 to level 4 +
-    gave germany a DoW on china card when japan is at war with china +
-    added a pull up new draft class card..it will -5 morale everytime it’s used and be an additional 500PP every time you call it early +
-    creating a coastal defense unit which is static and can only be built once level 3 guns (1942/1943) have been researched. It is an expensive unit but is deadly defending against an enemy naval bombardment or air attack. +
-    Made TD’s half as effective in defense against tanks. With the way it was before there was no reason to both building Heavy Tanks. +
-    Engineers and worker battalions should have an easier time blowing up bridges nows +
-    Added People SS, Us Marines, Royal Marines, Siberians +
- +
- +
- +
-v2.1.15 +
- +
-    increased airstack to be 250 for the smallest locations instead of 200. +
-    Increased minimum hexstack to 200 +
- +
- +
- +
-v2.1.14 +
- +
-    reverted rulevar #316,#317 (non-arty attack penalty) to .5 & .75 from .33 & .66 (combat was too bloody before) +
-    Gave the soviets tech III tank research +
-    Gave Western Allies tech 2 ships research +
-    Made levelbombers 3 + 4 require 4 engines +
-    Made levelbombers require 2 pilots for all levels +
-    Adding in manpower for most equipment that would require people to be on it. +
-    Increased the amount of PP that the soviets get when they move a city to the urals. +
- +
- +
- +
-v2.1.12 +
- +
-    Updated the airstack rules to match what is in default ATG. +
-    Updated Rulevar #316,#317,#325 to match the default ATG rules +
-    Updated ZOC rules #323 to match the default ATG rules +
-    Tweaked fuel use for fighters, levelbombers, divebombers,  naval air. +
-    Enabled the Airstack options in the location types to prevent uberstacks of planes (or at least penalize them). +
-    Added in Tech time limits listed below +
- +
- +
- +
-Tech Plans +
-Germany +
-39-41 Tech Level Max 2, Level 1 Subs & Naval Air +
-42-43 Tech Level Max 3 +
-44+ Tech Level Max 4 +
- +
-Japan +
-39-41 Tech Level Max 2, Level 3 Fighter +
-42-43 Tech Level Max 3 +
-44+    Tech Level Max 4 +
- +
-Allies +
-39-40 Tech Level Max 1 +
-41-42 Tech Level Max 2 +
-43 Tech Level Max 3 +
-44+ Tech Level Max 4 +
- +
-Soviets +
-39-40 Tech Level Max 1 (except armor 3) +
-41-42 tech Level Max 2 +
-43 Tech Level Max 3 +
-44+ Tech Level Max 4+
waw/change_log.1319087614.txt.gz · Last modified: 2026/06/22 12:15 (external edit)

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