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editor:landscape_layers [2011/07/01 00:43] – created springereditor:landscape_layers [2026/06/22 12:21] (current) – external edit 127.0.0.1
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 When a landscape type in the //Landscape Layers// box is selected, three buttons appear. When a landscape type in the //Landscape Layers// box is selected, three buttons appear.
  
-{{:editor:buttonblue_copy.png|}}     {{:editor:buttonblue_copy.png|}}     {{:editor:buttonblue_copy.png|}}**Graphics Buttons**  These three unlabeled buttons modify how a sprite appears on the hex.  The right-most button allows a graphic file to be chosen as the __base sprite__ of the selected landscape type.  The center button places an __optional sprite__ on the underlying sprite to modify the underlying layer.  The left-most button adds an additional graphics file- __an over sprite__- that extends slightly beyond the original hex.  The __over sprite__ is used to represent objects like the peak of a mountain that rises above the hex. __//[This is just a guess, an advanced user needs to explain this]]+{{:editor:buttonblue_copy.png|}}     {{:editor:buttonblue_copy.png|}}     {{:editor:buttonblue_copy.png|}}**Graphics Buttons**  These three unlabeled buttons modify how a sprite appears on the hex.  The right-most button allows a graphic file to be chosen as the __base sprite__ of the selected landscape type.  The center button places an __optional sprite__ on the underlying sprite to modify the underlying layer.  The left-most button adds an additional graphics file- __an over sprite__- that extends slightly beyond the original hex.  The __over sprite__ is used to represent objects like the peak of a mountain that rises above the hex. __//[This is just a guess, an advanced user needs to explain this]//__
editor/landscape_layers.1309480992.txt.gz · Last modified: 2026/06/22 12:14 (external edit)

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