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| editor:landscape_layers [2011/07/01 00:43] – created springer | editor:landscape_layers [2026/06/22 12:21] (current) – external edit 127.0.0.1 |
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| When a landscape type in the //Landscape Layers// box is selected, three buttons appear. | When a landscape type in the //Landscape Layers// box is selected, three buttons appear. |
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| {{:editor:buttonblue_copy.png|}} {{:editor:buttonblue_copy.png|}} {{:editor:buttonblue_copy.png|}}**Graphics Buttons** These three unlabeled buttons modify how a sprite appears on the hex. The right-most button allows a graphic file to be chosen as the __base sprite__ of the selected landscape type. The center button places an __optional sprite__ on the underlying sprite to modify the underlying layer. The left-most button adds an additional graphics file- __an over sprite__- that extends slightly beyond the original hex. The __over sprite__ is used to represent objects like the peak of a mountain that rises above the hex. __//[This is just a guess, an advanced user needs to explain this]] | {{:editor:buttonblue_copy.png|}} {{:editor:buttonblue_copy.png|}} {{:editor:buttonblue_copy.png|}}**Graphics Buttons** These three unlabeled buttons modify how a sprite appears on the hex. The right-most button allows a graphic file to be chosen as the __base sprite__ of the selected landscape type. The center button places an __optional sprite__ on the underlying sprite to modify the underlying layer. The left-most button adds an additional graphics file- __an over sprite__- that extends slightly beyond the original hex. The __over sprite__ is used to represent objects like the peak of a mountain that rises above the hex. __//[This is just a guess, an advanced user needs to explain this]//__ |