dcx:library_import
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dcx:library_import [2015/11/12 12:58] – vic | dcx:library_import [2026/06/22 12:21] (current) – external edit 127.0.0.1 | ||
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| IF Library ID# of the scenario People == ID# of the people in the library | IF Library ID# of the scenario People == ID# of the people in the library | ||
| - | NB: The only way to actually add People to the scenario through the Simple Editor is to have them already present in the masterfile (like Universals in VR Ruleset) or import them through loading a historical library. | + | NB: The only way to actually add People to the scenario through the Simple Editor is to have them already present in the masterfile (like Universals in VR Ruleset) or import them through loading a historical library |
| ===Action cards=== | ===Action cards=== | ||
| Line 101: | Line 101: | ||
| ===Hex & Location (map import)=== | ===Hex & Location (map import)=== | ||
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| + | This follows a special protocol. | ||
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| + | You can only load a map file that has the same width X height as the map of the current scenario. | ||
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| + | You can optionally load the Victory Points from the map file. | ||
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| + | All hex data including landscape type, labels, rivers, roads, 9 areaslots will be overwritten. | ||
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| + | All location data will be overwritten. | ||
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| + | NB: A map load can also add or subtitute people. | ||
dcx/library_import.1447333100.txt.gz · Last modified: 2026/06/22 12:14 (external edit)
