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dcx:library_import [2015/11/12 12:57] vicdcx:library_import [2026/06/22 12:21] (current) – external edit 127.0.0.1
Line 19: Line 19:
 ====Garbage collection==== ====Garbage collection====
 If you reload a library, but some data instances have been removed from it, these instances will also be removed from your scenario. If you reload a library, but some data instances have been removed from it, these instances will also be removed from your scenario.
 +
 +====Substitution Rules====
  
 ===SFType=== ===SFType===
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 IF Library ID# of the scenario People == ID# of the people in the library IF Library ID# of the scenario People == ID# of the people in the library
  
-NB: The only way to actually add People to the scenario through the Simple Editor is to have them already present in the masterfile (like Universals in VR Ruleset) or import them through loading a historical library.+NB: The only way to actually add People to the scenario through the Simple Editor is to have them already present in the masterfile (like Universals in VR Ruleset) or import them through loading a historical library or map file.
  
 ===Action cards=== ===Action cards===
Line 99: Line 101:
  
 ===Hex & Location (map import)=== ===Hex & Location (map import)===
 +
 +This follows a special protocol.
 +
 +You can only load a map file that has the same width X height as the map of the current scenario.
 +
 +You can optionally load the Victory Points from the map file.
 +
 +All hex data including landscape type, labels, rivers, roads, 9 areaslots will be overwritten.
 +
 +All location data will be overwritten.
 +
 +NB: A map load can also add or subtitute people. 
  
  
  
dcx/library_import.1447333062.txt.gz · Last modified: 2026/06/22 12:14 (external edit)

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