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Ostfront

Engine:
AT
Max player:
2
Score:
9
By:
Mattybuoy
AI:
Human Only
Revision:
none
2009-03-07 15:54:35

Tags:
ww2, operational

Description:
Divisional level Eastern Front WWII. Highly complex and very different, with non-generic SFTypes. It still needs a LOT of work. Captain Cruft (aka Mattybuoy)

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Player Feedback

ScoreComment
9A brilliant scenario. A good map. Very detailed country-specific units. Black-white pictures of equipment. Good OOB. Tons of units. My favourite. It has only one drawback: missing AI. If anytime it will become AI capable - it will rule ;)
Khanti, November 30th, -0001, Rev#0
9Very well done, Cpt Cruft!!! Finally a good use for those separate assault gun units: here always good to create a high encirclement bonus. The interdiction story is well worked out. I appreciate that you put the whole dazzling amount of equipment statistics meticulously into the game, as well as the pictures. You made a very good historical military study object in my point of view.
Herman, November 30th, -0001, Rev#0


Scenario Chatbox

PlayerChat MessagePost Date
KhantiSimple note (ATG 2.15i): This scenario did not work as AI version in AT, but strangely it can be launched with working AI in ATGold. I started it against German AI and it looks like normal scenario AI game. Of course AI can do a lot of stupid things, but at least it is now possible to try it. AI attacks, encircles and kills my units, moves forward to Moscow, so far, so well. Soviet AI works too. Maybe AI is not best in this scenario, but still it WORKS in some way.September 22nd, 2013


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