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Ostfront
Engine: AT | Max player: 2 | Score: 9 |
By: Mattybuoy | AI: Human Only | Revision: none 2009-03-07 15:54:35 |
Tags: ww2, operational Description: Divisional level Eastern Front WWII. Highly complex and very different, with non-generic SFTypes. It still needs a LOT of work. Captain Cruft (aka Mattybuoy) Screenshot: Click for viewing full size Download: You cannot download scenarios if you are not logged in. |
Player Feedback
Score | Comment |
9 | A brilliant scenario. A good map. Very detailed country-specific units. Black-white pictures of equipment. Good OOB. Tons of units. My favourite.
It has only one drawback: missing AI.
If anytime it will become AI capable - it will rule ;) Khanti, November 30th, -0001, Rev#0 |
9 | Very well done, Cpt Cruft!!! Finally a good use for those separate assault gun units: here always good to create a high encirclement bonus. The interdiction story is well worked out. I appreciate that you put the whole dazzling amount of equipment statistics meticulously into the game, as well as the pictures. You made a very good historical military study object in my point of view. Herman, November 30th, -0001, Rev#0 |
Scenario Chatbox
Player | Chat Message | Post Date |
Khanti | Simple note (ATG 2.15i): This scenario did not work as AI version in AT, but strangely it can be launched with working AI in ATGold. I started it against German AI and it looks like normal scenario AI game. Of course AI can do a lot of stupid things, but at least it is now possible to try it. AI attacks, encircles and kills my units, moves forward to Moscow, so far, so well. Soviet AI works too. Maybe AI is not best in this scenario, but still it WORKS in some way. | September 22nd, 2013 |