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        <title>ATG and DC:CP Documentation dcx</title>
        <description></description>
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       <dc:date>2026-04-24T16:59:20+00:00</dc:date>
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        <title>ATG and DC:CP Documentation</title>
        <link>http://www.vrdesigns.net/atwiki/</link>
        <url>http://www.vrdesigns.net/atwiki/lib/images/favicon.ico</url>
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    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:advanced_design&amp;rev=1453730693&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-01-25T14:04:53+00:00</dc:date>
        <title>dcx:advanced_design</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:advanced_design&amp;rev=1453730693&amp;do=diff</link>
        <description>The Keys of Potential Doom


The first key is too change the value set too “true”  in the editorblock.txt to “false” and restart the Community Project.
This makes the Advanced Editor available to you.

The other key is the documentation. Which at the moment is still sparse. But I will try to add more as we go.</description>
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    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:event_library&amp;rev=1455554440&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-02-15T16:40:40+00:00</dc:date>
        <title>dcx:event_library</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:event_library&amp;rev=1455554440&amp;do=diff</link>
        <description>Event Libraries

There is no special editor. The advanced editor is used to create these.

It is important when designing this to provide the final user (in the simple editor) the options to configure and customize these event libraries.

For example don't hardcode an event picture illustration for a message, but let the user specify one through a libvar or a table.</description>
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    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:historical_unit_library_editor&amp;rev=1447428223&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-13T15:23:43+00:00</dc:date>
        <title>dcx:historical_unit_library_editor</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:historical_unit_library_editor&amp;rev=1447428223&amp;do=diff</link>
        <description>Historical Unit Library Editor

Basics

Allows you to create Subunits, Historical Model units, historical units. You can also create people's here. Like for example: Romanian, SS, Militia, Polish, etc.. And associate them with a historical unit or model.
You need to import a trooptype library in order to create your TOEs.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2015-11-13T10:38:48+00:00</dc:date>
        <title>dcx:ids_and_slots</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:ids_and_slots&amp;rev=1447411128&amp;do=diff</link>
        <description>ID#s and slots


This is only of concern if you are scripting and writing your own events.

Almost all dataTypes have ID#s and Slot#s. The slot# is the number it has in the list of similar instances of the same dataType. The first instance of a data type is always slot#0. the next slot#1. etc...</description>
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    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:library_checks_and_execs&amp;rev=1447424387&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-13T14:19:47+00:00</dc:date>
        <title>dcx:library_checks_and_execs</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:library_checks_and_execs&amp;rev=1447424387&amp;do=diff</link>
        <description>How do the library based Checks and Execs work?

Check values of different types of libvars

There are different kind of libvars which can have different kind of values.

Libvar Types: Commanders, Historical Unit, Historical Model, LandscapeType, etc...</description>
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    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:library_import&amp;rev=1447334977&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-12T13:29:37+00:00</dc:date>
        <title>dcx:library_import</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:library_import&amp;rev=1447334977&amp;do=diff</link>
        <description>How are library imports synchronized?

It does not get more technical than this I guess. 

But its good to have this documented.

When you load a library in the Simple editor (or in the troopType editor or the officer editor) specific data is read from the library, depending on what kind of library it is. See another article here.</description>
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    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:library_overwrite&amp;rev=1447425938&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-13T14:45:38+00:00</dc:date>
        <title>dcx:library_overwrite</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:library_overwrite&amp;rev=1447425938&amp;do=diff</link>
        <description>What is overwritten when a library is imported?</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:map_file_editor&amp;rev=1447428077&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-13T15:21:17+00:00</dc:date>
        <title>dcx:map_file_editor</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:map_file_editor&amp;rev=1447428077&amp;do=diff</link>
        <description>Map File Editor

Basics

Here you can design your maps. It is a straightforward process.

Map Editor Tutorial: &lt;https://youtu.be/amrY0MWB1iw&gt;

Walk through

Brief explanation of everything you can press and do here follows...



1. Exit

Exits you back to main menu if advanced editor is blocked. Otherwise you go to scenario setup screen which gives you the option to modify this map in the advanced editor (not advised!)</description>
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    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:masterfile_import&amp;rev=1447326398&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-12T11:06:38+00:00</dc:date>
        <title>dcx:masterfile_import</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:masterfile_import&amp;rev=1447326398&amp;do=diff</link>
        <description>What is overwritten when a masterfile is loaded?


When a scenario loads a masterfile the data listed below is overwritten. A few data types are listed with an * Asterix to indicate their overwrite can be prevented when you choose some special options that are only available on (re)loading a master from inside the Advanced Editor.</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:masterfile_involvement&amp;rev=1456512672&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-02-26T18:51:12+00:00</dc:date>
        <title>dcx:masterfile_involvement</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:masterfile_involvement&amp;rev=1456512672&amp;do=diff</link>
        <description>How is the mastefile involved with load and saves?</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:officer_card_library&amp;rev=1456512672&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-02-26T18:51:12+00:00</dc:date>
        <title>dcx:officer_card_library</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:officer_card_library&amp;rev=1456512672&amp;do=diff</link>
        <description>Officer Card Library


Same here as in the Event Library .

Only difference is that these libraries should be geared towards the cards and events associated with them that will be needed by officer libraries to bring the officers to live.</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:officer_library_editor&amp;rev=1447428328&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-13T15:25:28+00:00</dc:date>
        <title>dcx:officer_library_editor</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:officer_library_editor&amp;rev=1447428328&amp;do=diff</link>
        <description>Officer Library Editor

Basics

Allows you to create officer sets. All officers of a set should be of the same people, since on import in simple editor a people has to be assigned to them.

You need to import an officer card library in order to assign cards to your officers. This is optional.</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:scripting_hack&amp;rev=1456512673&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-02-26T18:51:13+00:00</dc:date>
        <title>dcx:scripting_hack</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:scripting_hack&amp;rev=1456512673&amp;do=diff</link>
        <description>Scripting Hack

Sometimes you might not have need of complicated events but just need something very simple. An event or 2 , a 100 lines of code...

For this it might be a bit of an overkill to create a special event library. So what you can consider is using the 'scripting hack'.</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_dashboard&amp;rev=1448139219&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-21T20:53:39+00:00</dc:date>
        <title>dcx:simple_dashboard</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_dashboard&amp;rev=1448139219&amp;do=diff</link>
        <description>Simple Editor : The Dashboard

The dashboard functions as a checklist.

It tells you what this scenario (at least) still needs in order be functional.

Its not only a checklist, they function as a list of steps you could complete as well. Starting with step 1. loading a map.</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_debug&amp;rev=1456512673&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-02-26T18:51:13+00:00</dc:date>
        <title>dcx:simple_debug</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_debug&amp;rev=1456512673&amp;do=diff</link>
        <description>Simple Editor : Debug

Has 2 buttons. One for checking for problems and one for fixing them.

Current use is limited but as beta-testing of the Community Project will advance I am sure i'll add functionality here to repair certain issues.</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_editor&amp;rev=1449816046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-12-11T06:40:46+00:00</dc:date>
        <title>dcx:simple_editor</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_editor&amp;rev=1449816046&amp;do=diff</link>
        <description>Simple Editor


This is the place to be.

Here you can import and use all the other libraries and map files and create your actual scenarios.

It should be relatively straight forward and it should be a modular experience.

The different tabs




1. Dashboard</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_libraries&amp;rev=1448127211&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-21T17:33:31+00:00</dc:date>
        <title>dcx:simple_libraries</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_libraries&amp;rev=1448127211&amp;do=diff</link>
        <description>Simple Editor: Libraries

This is one of the most important tabs of the Simple Editor. Here you actually import all the kinds of libraries (trooptype, historical, event, etc..).

This is also one of the most complicated tabs to comprehend. So please sit down and take your time to read up on it.</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_library_load&amp;rev=1449816418&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-12-11T06:46:58+00:00</dc:date>
        <title>dcx:simple_library_load</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_library_load&amp;rev=1449816418&amp;do=diff</link>
        <description>Simple Editor : Library Load Popup

You arrive here once you have pressed the 'load library' buttton in the library tab of the simple editor.

In general it informs you of key data of the library (name, version) and if you are reloading the library or not.</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_map&amp;rev=1456512674&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-02-26T18:51:14+00:00</dc:date>
        <title>dcx:simple_map</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_map&amp;rev=1456512674&amp;do=diff</link>
        <description>Simple Editor : Map


This is very similar to the simple map editor. Please read those docs.

Only difference is that when you select 'Pick draw type' you are limited to drawing hex ownership and hex libvars.</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_regimes&amp;rev=1456512674&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-02-26T18:51:14+00:00</dc:date>
        <title>dcx:simple_regimes</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_regimes&amp;rev=1456512674&amp;do=diff</link>
        <description>Simple Editor : Regimes

Whatever scenario you are making. It will need players.

Each regime represents 1 player.

At the moment only 2 players (regimes) are allowed. It is something VR Designs want to expand on, but since the AI needs a prune to support this properly, it is not done yet. 2 players should already provide loads of design options.</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_tables&amp;rev=1456512674&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-02-26T18:51:14+00:00</dc:date>
        <title>dcx:simple_tables</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_tables&amp;rev=1456512674&amp;do=diff</link>
        <description>Simple Editor : Tables


You are presented with a list of tables in the bottom-left corner. Clicking on one of them shows you this table. 

In the bottom-right you are presented with table documentation if the library designer provided this.

What data to put in a table depends on how the library designer intended the table to be used. And I recommend you read up on for example the VR basic event library to get an idea.</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_units&amp;rev=1448130984&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-21T18:36:24+00:00</dc:date>
        <title>dcx:simple_units</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:simple_units&amp;rev=1448130984&amp;do=diff</link>
        <description>Simple Editor : Units

After you have 

-imported historical unit libraries 

-created regimes 

-painted hex ownership on the map

you can start placing units on the map.



1. Remove Unit

Removes the selected unit.

2. Add Unit Model

Allows you to chose from a list of available models for the owner of the selected hex. A new instance of this model will be placed on the map. If you don't like the auto-name and/or auto-number effect you can fine tune with the 'change counter' button.</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:trooptype_library_editor&amp;rev=1447428371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-13T15:26:11+00:00</dc:date>
        <title>dcx:trooptype_library_editor</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:trooptype_library_editor&amp;rev=1447428371&amp;do=diff</link>
        <description>Trooptype Library Editor

Basics


You make new trooptypes by specifying a very limited number of variables and a “Based On” setting. The trooptype editor then creates your new trooptypes based on your input that modifies the settings the “Based On” trooptype is using.</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:vr_ai_event_library&amp;rev=1454677376&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-02-05T13:02:56+00:00</dc:date>
        <title>dcx:vr_ai_event_library</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:vr_ai_event_library&amp;rev=1454677376&amp;do=diff</link>
        <description>AI Event Library


Current version: v3. It has received a major update since v2.

Purpose of this library is to customize AI behaviour. This Library is quite basic as it is. 

Current functionality is:

Global Libvars

UseStrictHQs

Recommend to be turned ON</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:vr_basic_officer_card_library&amp;rev=1450357743&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-12-17T13:09:03+00:00</dc:date>
        <title>dcx:vr_basic_officer_card_library</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:vr_basic_officer_card_library&amp;rev=1450357743&amp;do=diff</link>
        <description>VR Basic Officer Card Library


Contains a number of action cards.

If you played DC2 they will be familair.

There are 2 kinds of cards in this library. 

1) Low level cards that will appear if the officer is in a lowest level HQ

2) High level cards that will appear if the officer is in a higher level HQ</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:vr_event_library&amp;rev=1489593711&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-03-15T16:01:51+00:00</dc:date>
        <title>dcx:vr_event_library</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:vr_event_library&amp;rev=1489593711&amp;do=diff</link>
        <description>VR Basic Lib


Nothing is stopping anybody from making their own event libraries. 

But it is not easy since it involves true scripting. 

So here is a basic event libary that allows you to create all straightforward hex-and-counter scenarios.

I will discuss all the functionality of the library on this page. In rough lines, because detailed explanation is given when you use them in the Simple Editor.</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:vr_immersion_library&amp;rev=1463647124&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-05-19T08:38:44+00:00</dc:date>
        <title>dcx:vr_immersion_library</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:vr_immersion_library&amp;rev=1463647124&amp;do=diff</link>
        <description>VR Immersion Library


Current Version: 1

First included with ComProj v0.90

Needs the VR Logic Library to properly operate.

In a nutshell this library allows you to create custom messages, decisions and action cards. Some key ingredients to give your scenario's some flair!</description>
    </item>
    <item rdf:about="http://www.vrdesigns.net/atwiki/doku.php?id=dcx:vr_logic_library&amp;rev=1478704246&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-11-09T15:10:46+00:00</dc:date>
        <title>dcx:vr_logic_library</title>
        <link>http://www.vrdesigns.net/atwiki/doku.php?id=dcx:vr_logic_library&amp;rev=1478704246&amp;do=diff</link>
        <description>VR Logic Library


Current Version: 1

First added to Community Project v0.90

In a nutshell:

* Allow VR Basic Library (v7 and higher) and VR Immersion Library to use the FLAGs using IFs and SETs

* Allows you to make entries to a Logic Table and Change Global Libvar Table.</description>
    </item>
</rdf:RDF>
