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        <description>On the AI

For the sake of transparency this will be a very frank chapter. 

The AI of AT Gold

In game development it is not always possible to do everything you want in the time frame alloted. The is also the case for the making of the gold version of AT. AI development is very time intensive. You might debate that last statement, but it is the case for VR Designs.</description>
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        <description>AT Gold Rules

The AT Gold rules are described in this chapter. They are mainly used at this moment in the new random games. Keep in mind that in this documentation the specifying of exact statistics and numbers has been avoided as much as possible. This has been done because the game interface is providing you with that data, and it might be suspect to further fine tuning and changes. It also makes for an easier read.</description>
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        <description>Landscapes

Climates

Arctic

Arctic climate is characterized by long winters and low city count. Though capitols are sometimes placed in this region, probably for strategic reasons of internal security.

Temperate

Shorter winters then in the Arctic zone.</description>
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        <description>Location Types

For all location types the rule is that they can not be repaired by engineers. Repair is automatic for all location types.

Towns

Towns are your core assets and usually, at least in the random games, they always are on VP hexes. Towns, unlike the specialized factories, can construct anything you wish, even up to a level some raw materials and oil.</description>
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        <description>New rules compared to AT Classic

This chapter is written to give a quick overview how playing a random game in old Advanced Tactics differs from a new random game in Advanced Tactics Gold.

Combat

Battle Stack

Battle stack rules are now in effect. This makes it harder to break through well defended enemy hexes. No longer the exploit to attack again and again.</description>
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        <description>Peoples

In the AT Gold rules there are 7 different kind of peoples. Cities are populated by a certain people and regimes are controlled by a certain people. Only if the people living in a city are of the same people as the people of your regime will you have full production options.</description>
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        <description>Troops and Research

Troops are a.k.a subformation Types. Your troops and your equipment. All Research fields you can actually chose to research in this ruleset concern getting the knowledge to produce a certain Subformation Type or to produce a higher level of a certain subformation type.</description>
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