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Table of Contents
Weather and Partisans
Weather
The map uses a has 3 weather zones. The severe, winter and temperate weather zones. There is a 50% chance winter is early. If early, it impacts the winter zone from November through February. If on time, it lasts from December through March. Note that winter starts a month early in the severe zone and ends a month later. Units not in urban or fortification hexes receive a 35% readiness penalty during winter. Note that units can winter in urban and fortification hexes to maintain readiness. Just be careful when setting up close to a mobile enemy. As a playing tip, keep you eye to the deep winter zone. When it turns, you have 1 turn to prep troops in the winter zone. Also note that February, June and October repeat making for 15 turns per year.
The zones are below:
Special Desert Penalty. Units in the desert take a 20% readiness penalty each turn.
Partisans
There are six partisan zones on the map. Each hex has a probability that a 5 partisan unit will arrive each round if occupied by the Axis. The applicable Allied power can increase this probability by 1 point by investing in Partisan I research and 2 points by investing in partisan II research. Likewise, the applicable Axis power can decrease probably similarly by investing in Anti-Partisan research.
1. The Soviet Union
Soviet partisans arrive in Soviet hexes (marked after the Soviet Union wakes up) West of the Urals. The base chance for a partisan unit is 2% per hex. The Soviets and German players can influence this through research. Partisan activity also increases 1 point if the variant “Soviet’s choose World Wide revolution” is selected.
2. Balkans
If the West succeeds in a coup against Yugoslavia, Hungary, Romania or Bulgaria; that country is marked for partisans. The base chance for partisans is 1% per hex. The West and German players can influence this through research. This probability increases by 1% when Germany and the Soviet Union are at war.
3. China
China partisans can arrive in China and Manchuria (south of Mukden) with a base probability of 3% once Japan and China are at war. China and Japan can influence this through research.
4. Indochina
Non-Euro partisans will arrive in Indochina once Japan and the West are at war. The base chance for partisans is 1% per hex. The West and Japan can influence this through research. This probability increases by 1% if the “Independent Indochina” variant is played.
5. France
Once the US is in the war and the Germans and Soviet’s are at war. There is a 1% base chance of partisan arrivals in continental France. The West and German players can influence this through research.
6. UK
If the UK is invaded, there is a 1% chance per hex of a partisan arrival. This increases by 1% once the US is at war. The West and the German players can influence this through research


