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waw:waw_minor_country_activations

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Minor Country Activations

General rules for coups. Only attempted once. Only attempted before a minor nation joins a side. Play via diplomatic research. 25% chance to succeed / 10% chance for a counter coup.

Allied Minors

1. Poland

In the standard game, Poland is Germany's first battle. The 'No Munich' variant starts the war with the invasion of Czechoslovakia. Poland can then be attacked by either Germany and the Soviet Union. Both can also pledge support to Poland. If Germany attacks and Poland is not supported by Russia, the battle is the same as the normal game. If Germany attacks and Poland is supported by the Soviets, then Poland joins the Soviet Union and Germany is immediately at war with both. If the Soviets attack and Poland is not supported by Germany, then Poland is partitioned. If the Soviets attack and Poland is supported by Germany, then Poland immediately joins Germany and now the Soviet Union is at war with both. An attack on Poland by the Soviets is a way for the Soviets to get around the issue of initiative, but Soviets give the Germans' a sizeable if somewhat ineffective army to the East.

2. Czechoslovakia

Czechoslovakia only exists if the “No Munich” variant is played. It immediately joins the West and as at war with Germany. This variant starts the war in 1938.

3. Denmark / Norway

Denmark / Norway is a combined regime. Germany can research a coup (successful 25% of time, counter coup 10% of time). The Swedish Iron Ore resource will help the German economy. Note that if Germany occupies Bergen, Allied lend lease to the Soviet Union is more expensive. Denmark / Norway will join the West if Germany declares war. If the “No Poland” variant is played (Poland already partitioned between the Soviets and Germans) and the “No Munich” variant is NOT played, then the game starts in 1940 with a German attack on Denmark / Norway.

4. BeNeLux

Belgium, Netherlands and Luxemborg are combined. Germany declares war by playing the Western Blitz action card. This drops paras in both Belgium and Netherlands, inflicts a 50% readiness penalty and also moves elements of Army Group 3 into Belgium. A variant makes Belgium and France allies, in which case Netherlands remains independent. Once the Germans launch the offensive, the Dutch East Indies comes under the control of the United States. Prior to Japan entering the war vs the West. the British can play a card that brings the DEI under their control. This allies the West to militarize the DEI.

5. Greece

The West can play a card to have Greece join after the fall of Paris. Germany can also attempt a coup at this time or declare war on Greece. Note that the “Greece defeats Turkey” variant gives Greece control of the Bosphorus and Dardanelles. If this occurs and Germany succeeds at a coup or declares war, the Soviets get a 20 point initiative increase (same as if Germany attacked Turkey). If the Allies bring Greece into the war, their is no Soviet initiative impact if the Germans later capture the straits.

Latin America

1. Mexico, Brazil and Argentina are playable regimes. Germany may launch a coup attempt against each with a 25% chance of success and a 10% chance of a counter coup. Coups' against Brazil and Argentina may played any time. Mexico may only be attempted after the US goes to war. Once the US is at war, the Allied player may attempt to bring them into the war through diplomatic research. If this is played, there is a 10% chance per round that these countries declare war on the Axis.

Axis Minors

1. Finland

2. Romania

3. Hungary

4. Yugoslavia

5. Bulgaria

6. Thailand

Other Minors

1. Turkey

2. Spain

3. Indochina

4. India

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waw/waw_minor_country_activations.1288707470.txt.gz · Last modified: 2026/06/22 12:15 (external edit)

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