=== Map File Editor === ===Basics=== Here you can design your maps. It is a straightforward process. Map Editor Tutorial: https://youtu.be/amrY0MWB1iw ===Walk through=== Brief explanation of everything you can press and do here follows... {{:dcx:mapeditor_1200.jpg|}} ==1. Exit== Exits you back to main menu if advanced editor is blocked. Otherwise you go to scenario setup screen which gives you the option to modify this map in the advanced editor (not advised!) ==2. Options== The current screen inside the map editor. As shown in the screeny above. The place to configure the dimensions and meta data of the map. ==3. Map== The other screen inside the map editor. Shown in screeny further below. The place to actually draw landscapes and stuff. ==4. Load Map== Clear current memory and load a fresh map. See technical details above as well. ==5. Save Map== Saves it. See technical details above as well. ==6. New Map== Clears current memory and allows you to create a new map and specify the dimensions for this map. ==7. Different map dimension mutation buttons== These options allow you to make the map larger or smaller in a specific direction. ==8. (Re)load overlay== Very usefull function. Allows you to load a .jpg file (located somewhere in the graphics/ directory) and overlays and stretches it on top of your current map as a semi-transparent layer. Great aid to design maps ==9. Remove overlay== Remove what you have loaded in the button discussed just before this one. ==10. Change Designer== Not only for vanity. It helps to locate a designer as well. ==11. Change Map Version == If you update a map you've already shared with others you should update the version number so others are aware changes have been made. ==12. Map name== The name of the map. Just for administrative purposes. {{:dcx:mapeditor2_1200.jpg|}} ==13. Change VP of Hex== Allows you to remove VP from selected hex or add points. Keep in mind importing the VP settings is optional once you load a map into the simple editor. ==14. Go to Fill mode== If you have selected a drawing mode (.15) then you can paint 1 hex at a time. Going to fill mode fills all hexes that are the same when you click a hex. ==15. Pick Draw Type== Opens a popup for you can select a drawing mode. After selecting you can draw on the map by clicking on a hex. Note that for bridges, rivers and road you need to right click on a hex and then left click on a neighbour of that hex. Since roads and rivers are directional. For landscapes and locations just left clicking a hex will suffice. ==16. End Drawing Mode== Remove any drawing mode you had selected in step 15. You can now safely click the map without changing it. ==17. Delete location== If hex selected has a location you can now delete it. Remember that deleting a location removes the LOCATION DATA but not the LANDSCAPE DATA, you'll still have to paint over the place. This can be error prone if you do not pay attention to where you delete towns. ==18. Set Labels== Put locations names on the map. ==19. Remove Labels== Removes all labels. {{:dcx:mapeditor3_1200.jpg|}} This is the drawing mode selector popup that will show it self after you have clicked on button .15. ==20. WHAT? == Here you can select what kind of thing you want to draw on the map: LandscapeTypes, RiverTypes, RoadTypes, etc... Obligatory selection. ==21. SECOND COLUMN== Here you can select a specific kind of WHAT? you are drawing. For example if you had selected LandscapeTypes in .20 then you can now select here if you want to draw marsh, forest or plains. Obligatory selection. ==22. THIRD COLUMN== This column only shows up for LandscapeTypes and allows you to pick a specific sprite for the selected LandscapeType. ==Note on areaslots== You should not use the areaslots. They go against the concept of modular design. However I left them in for unforseen reasons.