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tables_of_organisation_and_equipment [2015/06/10 10:43] victables_of_organisation_and_equipment [2026/06/22 12:14] (current) – external edit 127.0.0.1
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 Also you can specify "RENAME" to yes or no. Default is yes. If it is set to 'yes' any change of the name of the TOE in the model designer or in the change model window will be reflected in the unit name. Also you can specify "RENAME" to yes or no. Default is yes. If it is set to 'yes' any change of the name of the TOE in the model designer or in the change model window will be reflected in the unit name.
  
-Also you can specify "AUTOSTAFF" to yes or no. Default is yes. If it is set to 'yes' subordinate HQs will ask more staff than their TOE if they are below 100% staff level and higher HQs will send more staff to subordinates even if it will bring them below TOE strength if if they remain above 100% staff level. If set to 'no' requests and sends will adhere strictly to the ammount of staff specified in the TOE.+Also you can specify "AUTOSTAFF" to yes or no. Only for HQ TOEs. Default is yes. If it is set to 'yes' subordinate HQs will ask more staff than their TOE if they are below 100% staff level. If set to 'no' requests will adhere strictly to the amount of staff specified in the TOE.
  
 ====Assigning TOE's to a unit on the map==== ====Assigning TOE's to a unit on the map====
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 ==Exceptional rule for staff== ==Exceptional rule for staff==
  
-Staff uses an exceptional rule. Any TOE assigned HQ unit with staff will ask as much staff as is needed to reach 100% staff level.+Staff uses an exceptional rule. Any TOE assigned HQ unit with staff will ask as much staff as is needed to reach 100% staff level. Unless its TOE has been flagged as 'AUTOSTAFF=no'
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 +HQs that are TOE enabled will never send out more staff than their minimum compliment specified in their TOE model.
  
 ==Reinforcement level== ==Reinforcement level==
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 * Allow feature (in combination with future AI work) where the towns automaticly produce whats needed to meet the REQUEST needs of the units in the field. * Allow feature (in combination with future AI work) where the towns automaticly produce whats needed to meet the REQUEST needs of the units in the field.
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 +* Allow setting 0% reinforcements (without setting to DISBAND)
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 +* In production screen show the Requests made to the HQ so you can better decide what to produce
  
  
tables_of_organisation_and_equipment.1433933018.txt.gz · Last modified: 2026/06/22 12:13 (external edit)

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