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game_loop_screen [2010/10/15 09:47] – vicgame_loop_screen [2026/06/22 12:14] (current) – external edit 127.0.0.1
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 == Start of Game == == Start of Game ==
 This only happens the first time the Game Loop screen is opened. It does the following: This only happens the first time the Game Loop screen is opened. It does the following:
 +
 * Set original owners of hexes * Set original owners of hexes
-For every regime:+ 
 +And for every regime:
  
 * Reset AP/Stack penalties * Reset AP/Stack penalties
Line 17: Line 19:
 * Set initial peek * Set initial peek
  
-* Set Recon and ZOC+* Set Recon and ZOC for all its units. See [[Recon and ZOC]]
  
 * Clear History * Clear History
 +
 +* Execute "start of game" events
  
 == End of Turn == == End of Turn ==
 If somebody just ended its regime turn. If somebody just ended its regime turn.
  
-* Reset recon and ZOC values of that regime+* Reset recon and ZOC values of that regime. See [[Recon and ZOC]]
  
 * Clear History of that regime * Clear History of that regime
  
-* Reset AP/Stack penalties+* Reset AP/Stack penalties. See [[AP Penalties]]
  
 * Execute any "Close Turn" scripted events * Execute any "Close Turn" scripted events
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 * Reset AP penalties for enemy hexes * Reset AP penalties for enemy hexes
  
-* Set AS penalties+* Set AS penalties. See [[AS Penalties]]
  
 * // Set Uber On // * // Set Uber On //
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 * Execute any "Early Turn" scripted events * Execute any "Early Turn" scripted events
  
-* Production // if not unter-regime //+* Production // if not unter-regime // See [[Production]]
  
-* Set Cap for HQs // if not unter-regime //+* Set Land,Navy and Rail Cap for HQs // if not unter-regime // 
  
 * // Do auto-reinforce // // if not unter-regime // and rulevar [[337]] * // Do auto-reinforce // // if not unter-regime // and rulevar [[337]]
  
-* Supply System // if not unter-regime //+* Supply System // if not unter-regime // See [[Supply System]]
  
-* Set units ready // if not unter-regime //+* Set units ready // if not unter-regime // See [[Readiness Increase]]
  
-* Do entrench // if not unter-regime //+* Do entrench // if not unter-regime // See [[Entrenchment Increase]]
  
-* Do morale growth // if not unter-regime //+* Do morale growth // if not unter-regime // See [[Morale Increase]]
  
-* Do auto recover of locations // if not unter-regime //+* Do auto recover of locations // if not unter-regime // 
  
-* Do experience growth // if not unter-regime //+* Do experience growth // if not unter-regime // See [[Experience Increase]]
  
 * Do auto conquer neutral hexes // if not unter-regime // and rulevar [[79]] * Do auto conquer neutral hexes // if not unter-regime // and rulevar [[79]]
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 * Play Sound (startturn.wav, defeat.wav, victory.wav ) * Play Sound (startturn.wav, defeat.wav, victory.wav )
  
-* Execute any "Open Turn" scripted events. If pbem or passwords used then is only executed after correctly logging in. +* Execute any "Early Open Turn" and "Late Open Turn" scripted events. "Late Open Turn" scripts only executed after correctly logging in to the turn.  
 + 
 +* During the AI play the "After AI Init Check" events are executed.
  
game_loop_screen.1287136072.txt.gz · Last modified: 2026/06/22 12:13 (external edit)

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