game_loop_screen
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| game_loop_screen [2010/10/15 09:47] – vic | game_loop_screen [2026/06/22 12:14] (current) – external edit 127.0.0.1 | ||
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| Line 10: | Line 10: | ||
| == Start of Game == | == Start of Game == | ||
| This only happens the first time the Game Loop screen is opened. It does the following: | This only happens the first time the Game Loop screen is opened. It does the following: | ||
| + | |||
| * Set original owners of hexes | * Set original owners of hexes | ||
| - | For every regime: | + | |
| + | And for every regime: | ||
| * Reset AP/Stack penalties | * Reset AP/Stack penalties | ||
| Line 17: | Line 19: | ||
| * Set initial peek | * Set initial peek | ||
| - | * Set Recon and ZOC | + | * Set Recon and ZOC for all its units. See [[Recon and ZOC]] |
| * Clear History | * Clear History | ||
| + | |||
| + | * Execute "start of game" events | ||
| == End of Turn == | == End of Turn == | ||
| If somebody just ended its regime turn. | If somebody just ended its regime turn. | ||
| - | * Reset recon and ZOC values of that regime | + | * Reset recon and ZOC values of that regime. See [[Recon and ZOC]] |
| * Clear History of that regime | * Clear History of that regime | ||
| - | * Reset AP/Stack penalties | + | * Reset AP/Stack penalties. See [[AP Penalties]] |
| * Execute any "Close Turn" scripted events | * Execute any "Close Turn" scripted events | ||
| Line 56: | Line 60: | ||
| * Reset AP penalties for enemy hexes | * Reset AP penalties for enemy hexes | ||
| - | * Set AS penalties | + | * Set AS penalties. See [[AS Penalties]] |
| * // Set Uber On // | * // Set Uber On // | ||
| Line 62: | Line 66: | ||
| * Execute any "Early Turn" scripted events | * Execute any "Early Turn" scripted events | ||
| - | * Production // if not unter-regime // | + | * Production // if not unter-regime // See [[Production]] |
| - | * Set Cap for HQs // if not unter-regime // | + | * Set Land,Navy and Rail Cap for HQs // if not unter-regime // |
| * // Do auto-reinforce // // if not unter-regime // and rulevar [[337]] | * // Do auto-reinforce // // if not unter-regime // and rulevar [[337]] | ||
| - | * Supply System // if not unter-regime // | + | * Supply System // if not unter-regime // See [[Supply System]] |
| - | * Set units ready // if not unter-regime // | + | * Set units ready // if not unter-regime // See [[Readiness Increase]] |
| - | * Do entrench // if not unter-regime // | + | * Do entrench // if not unter-regime // See [[Entrenchment Increase]] |
| - | * Do morale growth // if not unter-regime // | + | * Do morale growth // if not unter-regime // See [[Morale Increase]] |
| - | * Do auto recover of locations // if not unter-regime // | + | * Do auto recover of locations // if not unter-regime // |
| - | * Do experience growth // if not unter-regime // | + | * Do experience growth // if not unter-regime // See [[Experience Increase]] |
| * Do auto conquer neutral hexes // if not unter-regime // and rulevar [[79]] | * Do auto conquer neutral hexes // if not unter-regime // and rulevar [[79]] | ||
| Line 105: | Line 109: | ||
| * Play Sound (startturn.wav, | * Play Sound (startturn.wav, | ||
| - | * Execute any "Open Turn" scripted events. | + | * Execute any "Early Open Turn" and " |
| + | |||
| + | * During the AI play the "After AI Init Check" events are executed. | ||
game_loop_screen.1287136072.txt.gz · Last modified: 2026/06/22 12:13 (external edit)
