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engine_rules [2010/12/19 17:17] – vicengine_rules [2026/06/22 12:14] (current) – external edit 127.0.0.1
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 [[Orders]] can be given by the player to several types of game pieces, like for example: units. [[Orders]] can be given by the player to several types of game pieces, like for example: units.
  
-===Topical===+===Topical Regular Subjects===
  
 *[[Alliances]] *[[Alliances]]
Line 26: Line 26:
 *[[Anti Supply]] *[[Anti Supply]]
  
-*[[Fuel]] +*[[Fuel Exploit Prevention Rules]]
-Aircraft & Intercepts exploit?: At the moment the move for intercept is already free of charge already. And the combat fuel cost is per attack.+
  
-*[[Drawing of a Hex]]+*[[Artificial Intelligence]]
  
-*[[Drawing of a SFType]]+===Editing related loose thougths=== 
 + 
 +First of all this is not a manual for the editor. The editor is undocumented. Though some tutorials are up on the community website.  
 +However some things some notes are provided for. Maybe one day a full manual for the editor can be amassed.
  
 *[[Small, Normal and Big graphics]] *[[Small, Normal and Big graphics]]
  
-*[[PBEM protection]]+*[[Log Files]] from 'DEL' to special exports..
  
-*[[Masterfiles]]+*[[Max Scenario Size]] recommendations
  
-*[[Log Files]] from 'DEL' to special exports..+*[[Package ATZIP]] notes
  
-*[[The New Random Game Algorithm]]+===New Dawn related topics=== 
 + 
 +*[[Tables of organisation and equipment]] 
 + 
 +*[[Subformationtype Models]] 
 + 
 +*Commanders
  
-*[[On modding the system graphics]] 
  
-*[[Artificial Intelligence]] 
engine_rules.1292779028.txt.gz · Last modified: 2026/06/22 12:13 (external edit)

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