atg:troops
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| atg:troops [2010/11/26 14:31] – vic | atg:troops [2026/06/22 12:21] (current) – external edit 127.0.0.1 | ||
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| - | =====Troops===== | + | ====Troops |
| - | A.k.a subformation Types. Your troops and your equipment. | + | Troops are a.k.a subformation Types. Your troops and your equipment. All Research fields you can actually chose to research in this ruleset concern getting the knowledge to produce a certain Subformation Type or to produce a higher level of a certain subformation type. |
| ====Infantry==== | ====Infantry==== | ||
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| ==Militia I, | ==Militia I, | ||
| - | Can go straight into the meatgrinder! General infantry that is recruited from dubious age groups and is not as combat worthy as other regular infantry. Its even worse in offensive role then regular infantry. And should only be used in defensive roles. | + | Can go straight into the meatgrinder! General infantry that is recruited from dubious age groups and is not as combat worthy as other regular infantry. Its even worse in offensive role then regular infantry. And should only be used in defensive roles. |
| ==Guerrilla I, | ==Guerrilla I, | ||
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| ==Ranger I, | ==Ranger I, | ||
| - | Elite of the elite! Are expensive to train but when recruited have elite morale to start with and will suffer less casualties in combat. | + | Elite of the elite! Are expensive to train but when recruited have elite morale to start with and will suffer less casualties in combat. |
| ==Mercenary I, | ==Mercenary I, | ||
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| ==Heavy Artillery I, | ==Heavy Artillery I, | ||
| - | Artillery guns on train carriages. | + | Heavy and expensive. Has a range of 3 hexes and does a better job in doing structural damage then regular artillery. |
| ===Other Guns & Tactical rockets=== | ===Other Guns & Tactical rockets=== | ||
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| ==Infantry Gun I, | ==Infantry Gun I, | ||
| - | Light field artillery to fight in the frontline. Very much like a mortar. However it has larger range and also has range 1 for artillery attacks. | + | Light field artillery to fight in the frontline. Very much like a mortar. However it has larger range and also has from level II and higher |
| ==Anti Tank Gun I, | ==Anti Tank Gun I, | ||
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| Howling rockets raining down! Katushya' | Howling rockets raining down! Katushya' | ||
| - | ====Armour==== | + | ====Armour ==== |
| To avoid a " | To avoid a " | ||
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| A tin can on wheels. Only effective against infantry. | A tin can on wheels. Only effective against infantry. | ||
| - | ==Light Tank== | + | ==Light Tank I,II,III,IV== |
| Cheap and armoured. Best used against infantry and armoured cars. | Cheap and armoured. Best used against infantry and armoured cars. | ||
| - | ==Medium Tank== | + | ==Medium Tank I,II,III,IV== |
| Strong tank. Best used against a combination of lighter tanks and infantry. | Strong tank. Best used against a combination of lighter tanks and infantry. | ||
| - | ==Assault Gun== | + | ==Assault Gun I,II,III,IV== |
| A tank without a turret. Compromise between cost and effectiveness. Best used in AT role in defense. | A tank without a turret. Compromise between cost and effectiveness. Best used in AT role in defense. | ||
| - | ==Heavy Tank== | + | ==Heavy Tank I,II,III,IV== |
| Expensive but strong. Should only be used against enemy tank concentrations. | Expensive but strong. Should only be used against enemy tank concentrations. | ||
| - | ==Super Heavy Tank== | + | ==Super Heavy Tank I,II,III,IV== |
| This monster tank should be used against other tanks only. Questions could be raised about its cost effectiveness. | This monster tank should be used against other tanks only. Questions could be raised about its cost effectiveness. | ||
| - | ==Tankdestroyer== | + | ==Tankdestroyer |
| In offensive or in defense... This tank is an expert in destroying other tanks. | In offensive or in defense... This tank is an expert in destroying other tanks. | ||
| - | ====Mobile/ | + | ====Troopcarrier/ |
| A number of subformation types enable you to motorize your units and provide transfer capacity points. | A number of subformation types enable you to motorize your units and provide transfer capacity points. | ||
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| Slurps oil but excellent mobilizer of troops. Provides land transfer capacity points in HQs and can motorize units as well. | Slurps oil but excellent mobilizer of troops. Provides land transfer capacity points in HQs and can motorize units as well. | ||
| - | ==Halftrack== | + | ==Halftrack |
| Armoured transport for elite infantry. Same as truck, but provides less transfer capacity points. It does however increase protection for its infantry passengers from hostile infantry, artillery and armour fire. | Armoured transport for elite infantry. Same as truck, but provides less transfer capacity points. It does however increase protection for its infantry passengers from hostile infantry, artillery and armour fire. | ||
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| Small and sturdy. Use it to stock your aircraft carriers with. Takes only half the space from a regular fighter. | Small and sturdy. Use it to stock your aircraft carriers with. Takes only half the space from a regular fighter. | ||
| - | ==V-Weapon I,II,III,IV== | + | ==V-Weapon I,II,III== |
| Unstoppable terror from above. A strategic rocket. It should be used to cause structural dammage on a target of choice. | Unstoppable terror from above. A strategic rocket. It should be used to cause structural dammage on a target of choice. | ||
atg/troops.1290781871.txt.gz · Last modified: 2026/06/22 12:14 (external edit)
