atg:peoples
Differences
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| atg:peoples [2010/11/29 15:05] – created vic | atg:peoples [2026/06/22 12:21] (current) – external edit 127.0.0.1 | ||
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| ==Japanese== | ==Japanese== | ||
| - | Only people that can build Kamikaze' | + | The Japanese have 60% basemorale instead of 50%. Its also the only people that can build Kamikaze' |
| ==African== | ==African== | ||
| These people only appear when a crate contains a hostile city. All hostile cities encountered will belong to the same African regime. | These people only appear when a crate contains a hostile city. All hostile cities encountered will belong to the same African regime. | ||
| - | ===Production Limitations=== | + | ==Neutrals== |
| + | This people is what the resource sites are set too (oil and raw). They are the only people that work efficiently for all peoples. | ||
| + | ===Production Limitations=== | ||
| + | Factories when conquered will switch to your people after you end your turn, and will thus be usable the next turn. Resource sites produce for everybody. But cities dont. Conquering a city with different people in it then your regime has will give you VP, but only limited production use. However these hostile people cities still provide a use. You can use them to build political points and synthetic oil and scrap metals at half the normal efficiency. This will free up production capacity used for those tasks in your friendly cities. | ||
atg/peoples.1291043156.txt.gz · Last modified: 2026/06/22 12:14 (external edit)
