atg:landscapes
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| atg:landscapes [2010/11/29 14:13] – vic | atg:landscapes [2026/06/22 12:21] (current) – external edit 127.0.0.1 | ||
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| ===Roads=== | ===Roads=== | ||
| There are railroads on the map and railroads can also be constructed with engineer units at a cost in raw materials. Railroads will make supply flow very far at very little AP cost. Also railroads will enable you to use trains in HQs to (strategicly) transfer without having to spend oil. Railroads also are considered to have a normal good road next to them and thus they provide quick lanes of movement to motorized units. | There are railroads on the map and railroads can also be constructed with engineer units at a cost in raw materials. Railroads will make supply flow very far at very little AP cost. Also railroads will enable you to use trains in HQs to (strategicly) transfer without having to spend oil. Railroads also are considered to have a normal good road next to them and thus they provide quick lanes of movement to motorized units. | ||
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| + | ===Fortifications=== | ||
| + | Fortifications impose extra penalties on artillery and armour attack (but not to air!). Fortresses impose even higher penalties on such attack. The fact that these modifiers come on top of landscape combat modifiers means that a fortress placed on for example a mountain hex is very well protected from most forms of attack. | ||
| ===Bridges=== | ===Bridges=== | ||
| Bridges can be constructed by engineers at a cost in raw materials. | Bridges can be constructed by engineers at a cost in raw materials. | ||
atg/landscapes.1291040017.txt.gz · Last modified: 2026/06/22 12:14 (external edit)
