atg:landscapes
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| atg:landscapes [2010/11/29 13:11] – vic | atg:landscapes [2026/06/22 12:21] (current) – external edit 127.0.0.1 | ||
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| ===Seasons=== | ===Seasons=== | ||
| + | |||
| + | ==Clear== | ||
| + | Regular summer landscapes. | ||
| + | |||
| + | ==Mud== | ||
| + | Due to rain and melting snow operations are impaired. Mud gives mechanized (wheel& | ||
| + | |||
| + | ==Snow== | ||
| + | Snow gives all troops increased auto-entrench. Also the extreme conditions that affect the troop outside of (sub)urban hexes cause 5% drop in readiness after supply consumption. This may not seem much but will require double the amount of supplies the next turn (if unit is set at 100% supply request). | ||
| ==Calender== | ==Calender== | ||
| Line 35: | Line 44: | ||
| ^ December | ^ December | ||
| - | ==Clear== | + | ===Terrain=== |
| - | ==Mud== | + | ==Plains== |
| + | Reasonable movement for motorized units. Low entrenchment options for infantry. Good terrain to attack on. | ||
| - | ==Snow== | + | ==Fields== |
| + | Reduce speed slightly and give a little extra entrenchment. | ||
| + | ==Forest== | ||
| + | Hard to traverse for motorized units. Good entrenchment. Forests give attacking armor, artillery and aircraft a considerable penalty. | ||
| - | ===Terrain=== | + | ==Swamp== |
| + | Impossible to enter for motorized units. Low entrenchment. | ||
| + | Acts as plains when frozen. But movement for motorized units is still prohibited to avoid them getting stuck there when winter ends. | ||
| + | Gives attacking armor a very considerable penalty in offense and defense. (if road through swamp armor can attack) | ||
| + | |||
| + | ==Low Mountains== | ||
| + | Hard to move into for all troops. Excellent entrenchment. Low mountains give attacking armor, artillery and aircraft a considerable penalty. | ||
| + | |||
| + | ==High Mountains== | ||
| + | You cannot build roads through high mountains. Motorized units cannot move into them. They provide the best natural entrenchment available. Gives attacking artillery and aircraft a high penalty. | ||
| + | |||
| + | ==Urban== | ||
| + | Urban terrain is immune from the negative effect of mud season on movement costs and also immune to the negative effect of readiness loss in the winter season. | ||
| + | Urban is easy to move through, but has high entrenchment. Gives attacking armor, artillery and aircraft a considerable penalty. | ||
| + | |||
| + | ==Suburban== | ||
| + | The same as urban, but with lower entrenchment. | ||
| + | |||
| + | ==Desert== | ||
| + | There are desert variants of a number of the above mentioned terrains. The desert variations, except for urban and suburban, have considerably lower entrenchment scores. This is due to lack of cover the arid climate causes. | ||
| ===Rivers=== | ===Rivers=== | ||
| + | There are major and minor rivers. They give negative combat modifiers to an attacker when attacking over a river hex border into another hex. The penalties are most heavy on tanks. Penalties do always apply, but they are lighter with minor rivers and also lighter if a bridge is still intact over the river. A river without a bridge will also cause heavy penalties on movement since a river crossing is never an easy feat. | ||
| ===Roads=== | ===Roads=== | ||
| + | There are railroads on the map and railroads can also be constructed with engineer units at a cost in raw materials. Railroads will make supply flow very far at very little AP cost. Also railroads will enable you to use trains in HQs to (strategicly) transfer without having to spend oil. Railroads also are considered to have a normal good road next to them and thus they provide quick lanes of movement to motorized units. | ||
| + | |||
| + | ===Fortifications=== | ||
| + | Fortifications impose extra penalties on artillery and armour attack (but not to air!). Fortresses impose even higher penalties on such attack. The fact that these modifiers come on top of landscape combat modifiers means that a fortress placed on for example a mountain hex is very well protected from most forms of attack. | ||
| ===Bridges=== | ===Bridges=== | ||
| + | Bridges can be constructed by engineers at a cost in raw materials. | ||
atg/landscapes.1291036309.txt.gz · Last modified: 2026/06/22 12:14 (external edit)
