Case Blue version 1.08f is released!

5dce92fff55dd246b2a7c103426becc3It took a bit of time but Decisive Campaigns Case Blue is finally updated to v1.08f. This concerns the Matrix as well as the Steam version. Changes concern mostly graphics options and an extra AI added.

New graphics options include: Minimalist Counter option, Regime Coloring option for hexes, In-game resolution changes added, Possibility for windowed play added through windows.txt config file, High Speed graphics option added in prefs tab.

AI improvements include improved AI calculations and new ‘Hybrid AI’ resulting from DC3:Barbarossa improvements implemented in a new version of 2nd Kharkov and Case Blue (full).

DC:Case Blue owners can now also download and run the Decisive Campaigns : Community Project. For more info on the Community Project go here.

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Shadow Empire Snap Question #3

fowFog of war, almost better known under its acronym FOW, is a well known game feature to wargamers. One of the reasons I am designing the procedural Shadow Empire (SE) and not another historical game is that I really love FOW. Uncertainty makes me curious and adds exploration and recon gameplay. As well as providing added excitement as risks mount with the increasing count of unknowns.

My Decisive Campaigns games always had the well known recon range type of FOW, while Advanced Tactics even had a shroud of darkness. Both however limited themselves to hiding from view what the players forces could not see.

In real wars the FOW is much more extreme. For example the German army in 1939 had no sure idea how well their Panzers would do in combat… Or how good a commander their generals would actually be… Or even if the Blitzkrieg theory would actually be effective…

I am quite motivated to increase the level of FOW in SE significantly. However there is a catch… If for example you as a player are not sure if you have a good or a bad general in your service, or if your tank design is better or worse than the enemy tanks… would that not be frustrating? You’d find out eventually, but it would take combat and time to come to conclusions about what is working and what is not. Would you actually like such a level of realism / uncertainty?

How deep do you like your Fog of War?

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Big thanks for taking the time to reflect and advise VR. The feedback is valuable to me, however keep in mind that I am not designing on a majority vote basis :)

Best wishes,

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New ATG Let’s Play by Das!

After a long pause there is a new Lets Play series by the great DasTactic!

Click here for the full play list of all the episodes.

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Shadow Empire Design Snippet #10

Snippet #10: Early frontline units
Almost forgot to show a snippet this month. Luckily I am just in time to avoid that from happening. I am still working on implementing the zone economies, research, organisations, stories and more. They all tie in together and its a bit of a development bottleneck. Hence here a snippet of some militia units advancing on neighboring raiders. In the early game your armed potential depends on your militia forces, which are semi-autonomous. Later on you’ll develop the infrastructure to raise, equip and design your own units.
Disclaimer: Artwork shown can be placeholder artwork and does not necc. represent the art in the final game

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DC:Case Blue v1.08 public beta!

headerIf you own the Matrix version of Decisive Campaigns: Case Blue you can now participate in the public beta of v1.08. This version brings an alternate and i think especially on the campaign map a much improved AI to play against. Also there are new features like hex coloring based on owner, improved scroll speed and minimalist counters. For more information hop over to the Matrix site.

Please give it a spin and let us know if you are not running into any glitches or bugs.

The quicker I get this Case Blue v1.08 to full release the quicker I can start upgrading Blitzkrieg from Warsaw to Paris as well.

Best wishes,

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Shadow Empire Snap Question #2

Time for the second snap question. There has been a bit of wild growth of different counter modes with the DC games and for Shadow Empire i’d like to focus on a more limited set of styles or maybe even just one. So I’d like to know which counter style you currently prefer from the 5 styles shown below.


Which counter style do you like the best?

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Big thanks for taking the time to reflect and advise VR. The feedback is valuable to me, however keep in mind that I am not designing on a majority vote basis :)

Best wishes,

Posted in Shadow Empire | 5 Comments