Snippet #16: Quick rough overview and Organisations
In fact Shadow Empire is going to turn to be a bit more towards the Grognard side of the strategy spectrum than expected. There are a lot of moving parts. The key thing that is different compared to other games and previous games (ATG) is the introduction of Organisations. Think here of analogues of ministries. You can have multiple off them and you can allocate part of your budget (in BPs, bureaucratic points) to each you have. The idea behind them is partly to allow the game to be easy to expand with new features after release, but mostly to allow the player that does not want to do to much management to not create to many organisations (which are not free of cost). My aim is that the game should be perfectly playable even without the advanced options some of those organisations give you.
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