Snippet #14: Zones and private & public economy
This snippet shows one of a players zones key statistics. Two important parts of a zone are population and workers. Population works in the private economy and does not necc. require your meddling or input. Workers however work in the public economy and you’ll need them to actively build public assets (like industry or research facilities) and work in them. The design idea behind the seperation between population and workers and private and public assets is that it allows the player the choice to either ignore the economy and just take tax revenues from the private economy.. or actively start planning and steer the economy in a specific direction. The latter strategy should reap more fruits when enough time goes by and your foes are getting more organized and tech-savy.
Disclaimer: Artwork shown can be placeholder artwork and does not necc. represent the art in the final game
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