Author Archives: vic

Shadow Empire Design Sketches #2

Here are a sneak peak into the nation profile fields. Note that the arrows actually indicate a negative feedback loop. So for example a high ‘democracy’ profile diminishes the ‘totalitarian’ profile. This system means a nation can only have one … Continue reading

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Shadow Empire Design Sketches #1

Here are some early sketches on the idea of randomly created Shadow Empire planets. Note that the black & white map there is torn from a Sci-Fi pocket; anybody recognise which one? I am also wondering what map perspective is … Continue reading

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Shadow Empire Design Snippet #12

Snippet #12: Leader Appointments A relatively big part of Shadow Empire will consist of managing your leaders and making appointments. Here a newly formed Infantry Brigade needs a commander appointed. There are military positions like these, but also more administrative … Continue reading

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Shadow Empire Design Snippet #11

Snippet #11: Unit Supplies Just a small snippet showing the 6th Abarum Guards Division. Most units will need a combination of three types of supply: Food, Oil and Ammo. Oil is key to have mobile and mechanized forces. Ammo is … Continue reading

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Case Blue version 1.08f is released!

It took a bit of time but Decisive Campaigns Case Blue is finally updated to v1.08f. This concerns the Matrix as well as the Steam version. Changes concern mostly graphics options and an extra AI added. New graphics options include: … Continue reading

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Shadow Empire Snap Question #3

Fog of war, almost better known under its acronym FOW, is a well known game feature to wargamers. One of the reasons I am designing the procedural Shadow Empire (SE) and not another historical game is that I really love … Continue reading

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